1. #1

    [X1] PneumaticBog484's Custom Tracks


    Hello!

    Below is the list of my Trials Custom Tracks that I have currently released. Trials Fusion tracks are on top, and Trials Evolution tracks are on the bottom. Videos are hidden in spoiler tags to reduce the load time for the thread. I create videos for the Trials Fusion tracks, but for the Trials Evolution tracks I refer to someone else's recording. Older videos will be replaced with URLs as I release new tracks. Newest tracks are on top. Enjoy!

    Creator: PneumaticBog484

    (I don't know if the creator search is case sensitive...)



    MAP IDEAS

    This is a list of map ideas and themes that I may one day create. Feel free to leave me your ideas for maps, and tell me which map idea you like the best so I can decide what to create.

    - Bioshock themed first person shooter with the Welcome to the Abyss DLC
    - Binding of Isaac rogue-like game (I've never actually played Binding of Isaac )
    - Drawing program, similar to Photoshop or Microsoft Paint
    - Old-school arcade game
    - Top down Rocket League soccer game
    - ...



    TRIALS FUSION


    RUSH - Speedway (Trials)
    Spoiler:  Show
    Difficulty: Medium
    Description: Race through a dense futuristic city from 3rd Person using your favorite Trials bike. Find the fastest path through the streets, drains, sewers, pipes, and railways to beat your friends times. In addition, you can race live with friends in Multiplayer due to the Trials setting for this would-be Skillgame. Your bike features an auto-flipping system and auto-stabilizers to keep you upright while riding off the standard Trials Driving Line.



    HW5 - Idyllic Coast (Trials) Shogun's Parameters Challenge
    Spoiler:  Show
    Difficulty: Medium
    Description: An almost perfect city set beside the sea, with a medium difficulty line. The architecture is inspired by Mediterranean and Greek styles, and there is a hidden extreme track for anyone who wants a challenge. Play it with friends in Multiplayer, and turn on the "Burning Bike" option for even greater difficulty. This is also my late submission for Cannibal Shogun's Multiplayer Parameters challenge.



    HW4 - Paine Island (Trials) Shogun's X-Supercross Challenge
    Spoiler:  Show
    Difficulty: Easy
    Description: My second callback to Trials Evolution, Paine Island returns players to the topical setting from Trial's Evolution's 2nd DLC. Play across 8-lanes on this X-Supercross track, which keeps the race close with an Easy Driving Line. This is also my submission for Cannibal Shogun's X-Supercross challenge.



    HW3 - Crash County (Trials) Shogun's Easy Track Challenge
    Spoiler:  Show
    Difficulty: Easy
    Description: An ode to Trial Evolution's playground, Crash County. This is also my submission for Cannibal Shogun's Easy Track challenge.



    WARRIOR - Ducky Dojo (Skillgame)
    Spoiler:  Show
    Difficulty: Easy
    Description: The Duckies are invading the palace! Take control of one of three Redlynx "Warriors" and push the Duckies back. Survive for as long as possible while fending off increasingly difficult waves of duck attackers.
    Features:
    - 4 types of enemies
    - 6 different attack combos
    - 3 different character models
    - unique setting in Japan



    Trials Craft (Skillgame)
    Spoiler:  Show
    Difficulty: Easy
    Description: A small ode to one of the most popular video games ever; Minecraft. My final project of the 2014 Summer before I head back to school.
    Features:
    - 17 different blocks types, each with unique color schemes
    - a 10 x 10 x 10 block creating area / world
    - simple terrain generation with varying hill heights
    - tree generation



    FPS Target Range II (Skillgame)
    https://www.youtube.com/watch?v=MK3mlAE6TVk
    Difficulty: Hard
    Description: My attempt at a spiritual successor to "FPS Target Range" from Evolution; the original FPS that proved what the Trials Editor could do. FPS Firing Range II demonstrates the endless potential for first person shooters on Trials Fusion, using only half of the complexity bar and yet providing all the following features.
    Features:
    - Complete navigable Menu, with Options and a Controls list
    - Step by step Tutorial as you learn to control your FPS Character
    - Parkour like movement styles
    - 10 custom guns, with familiar names...
    - Custom reload animations for each weapon
    - 30+ hidden targets



    Oceanus (Trials) Shogun's 1 Checkpoint Challenge
    https://www.youtube.com/watch?v=cwZm3pm1Iww
    Difficulty: Beginner
    Description: Ride along the coast and into a tropical cove, as the Titan Oceanus rises from the sea. He looks angry...



    HERO - Rising (Skillgame)
    https://www.youtube.com/watch?v=S9kvegz5HhU
    Difficulty: Easy
    Description: The Rider... He's the Hero Fusion deserves, but not the one it needs right now. Control the Rider in an all new way; in Third Person! Walk, Run, Jump, Swim, and Fly through the Trials Fusion main city as you search for gems to up your score. The Rider is completely animated showing off the true potential of the Trials Fusion engine, and all outfits are supported, so make sure to put an awesome one on your Rider.



    Infinite Trials HD (Skillgame)
    https://www.youtube.com/watch?v=_nSTWVpzW_U
    Difficulty: Hard
    Description: The Future of Trials is here... an endless Self-Constructing track! This Trials HD themed track will create a random driving line as you ride, allowing for a new track with each play through. Ride for up to 10 minutes in the warehouse as the sun sets outside and the light fades. Score points by passing obstacles and earn bonus points by using different bikes. The background of the map will change to match you bike choice (Baggie is green, Roach is orange, Pit Viper is blue, and Rabbit is red).





    TRIALS EVOLUTION


    CODZ: Boneyard (Skillgame)
    https://www.youtube.com/watch?v=hsL6A4NlDjc
    Video Credit to YouTube: ZomBatard IV
    Difficulty: Hard
    Description: Summary: Call of Duty Zombie style survival in an abandoned shipyard.
    Features:
    - 8 fully animated, different weapons
    - 4 original COD perk machines
    - 4 power-up drops
    - 3 areas to explore
    - the mystery box & power switch
    - increasingly difficult waves of enemies
    NOTE: Is effected by the Xbox 360 crashing bug, caution recommended; No run button, its automatic; DLC required



    Ambience (Skillgame)
    https://www.youtube.com/watch?v=PlKZd7ikhyk
    Video Credit to YouTube: The Ostracized Gamer
    Difficulty: Hard
    Description: Call of Duty Zombie style survival in a forest.
    Features:
    - 4 fully animated, different weapons
    - the power switch
    - increasingly difficult waves of enemies
    NOTE: Is effected by the Xbox 360 crashing bug, caution recommended; DLC required



    Rooftop Downpour (Trials)
    https://www.youtube.com/watch?v=kqO6x-lydiw
    Video Credit to YouTube: TheRaginBrutes
    Difficulty: Medium
    Description: My very first map. A simple short run across the rooftops of a raining city. Complete with massive lag!



    Share this post

  2. #2
    D2Dahaka's Avatar Senior Member
    Join Date
    Jan 2013
    Location
    Australia
    Posts
    5,914
    Didn't realise you had a track thread. Some very cool stuff and I look forward to your future creations. Your Evo skill games were some of the most polished out there.
    Share this post

  3. #3
    Looks like a nice track... Can we have this on PC please? (:
    Share this post

  4. #4
    empecee's Avatar Senior Member
    Join Date
    Mar 2014
    Posts
    1,137
    id like to see you do another first person shooter . would look sweet in this game
    Share this post

  5. #5

    Originally Posted by D2Dahaka
    Didn't realise you had a track thread. Some very cool stuff and I look forward to your future creations. Your Evo skill games were some of the most polished out there.
    Thanks again D2Dahaka! I appreciate the nomination for Redlynx Picks

    Originally Posted by Zurgery
    Looks like a nice track... Can we have this on PC please? (:
    I know it's pretty shameless, but for all the maps I've made so far I've included my name in the description of the map and only have controls that would work cross platform... cross platform is definitely the new highest honor Redlynx can bestow upon people.

    Originally Posted by kidmpc
    id like to see you do another first person shooter . would look sweet in this game
    I've got one in the works right now
    Share this post

  6. #6
    Jeruhnq's Avatar Member
    Join Date
    Jun 2014
    Location
    France
    Posts
    366
    Just watched the video of "HERO - Rising", i can just say it's an awesome f*cking good job!!
    Too bad i can't play it
    Share this post

  7. #7
    dasraizer's Avatar Senior Member
    Join Date
    Apr 2014
    Location
    UK, Isle of Wight
    Posts
    1,195
    both superb games and very well executed, i really enjoyed them, HERO Rising made me think and really opens up possibilities

    keep em coming
    Share this post

  8. #8

    Originally Posted by Jeruhnq
    Just watched the video of "HERO - Rising", i can just say it's an awesome f*cking good job!!
    Too bad i can't play it
    Thanks Jeruhnq! And I only used up 20% complexity so it would be good for cross-platform... *hint hint* haha

    Originally Posted by dasraizer
    both superb games and very well executed, i really enjoyed them, HERO Rising made me think and really opens up possibilities

    keep em coming
    Thanks dasraizer! HERO has definetly changed what I thought was possible too. It took me a while though to get the Rider animation working. I had to make my own character model and use physics joints to make the Rider follow the model. Took me 10+ hours! And a bunch of big math equations...

    I don't mind putting in all that work, it's just that after publishing I get really disheartened to see "HERO - Rising" end up 22/52 for the highest rated Skillgames of the week. Infinite Trials HD isn't at the top either. They are both being beaten by maps called Top Shot, where you launch a metal ball as far as you can; there are multiple Top Shots with each saying "Fixed" or "New" but they are all THE SAME MAP. It makes me wonder what the Trials community is really like, and not just the people on the Forums.

    Thanks again for everyone who likes my maps!

    P.S. Did you guys know that Trials uses the same Physics engine as GTA V, the Bullet Physics Library? Crazy!
    Share this post

  9. #9
    Core2TOM's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    Germany
    Posts
    506
    those rider animations are the very best ive ever seen! really impressive work i think everyone who tried to build something like this can imagine how complicated this is. i would really like to see HERO Rising in the editor.
    btw i hope you can do more with those animations. think about a third person coversystem shooter, third person stealth games like splinter cell (i will send you the tutorial for my working splinter cell goggles soon) jump n run skillgames with the rider, or trials rpg... whatever.
    thanks for your hard work
    Share this post

  10. #10
    Originally Posted by Core2TOM Go to original post
    those rider animations are the very best ive ever seen! really impressive work i think everyone who tried to build something like this can imagine how complicated this is. i would really like to see HERO Rising in the editor.
    btw i hope you can do more with those animations. think about a third person coversystem shooter, third person stealth games like splinter cell (i will send you the tutorial for my working splinter cell goggles soon) jump n run skillgames with the rider, or trials rpg... whatever.
    thanks for your hard work
    Thanks so much Tom! And nice night vision! I'll see what I can do about a cover system... For now I'm working on some First-Person Skillgames.
    Share this post

Page 1 of 7 123 ... Last ►►