Originally Posted by
damassacre
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Oh yeah I remember playing this skill game. I had decided to give it a thumbs down, but then miraculously found my way into the instructions after which I enjoyed playing the track and trying to get a high score from it. Ended up giving it a thumbs up and favoriting it. Too bad it has alot of dislikes, but I agree with you it's probably because the instructions are not intuitive to get to. Part of the blame goes to Redlynx for making the description character limit so low. IMO skill games that need instructions like this should have their own menu system. So the player knows that there is instructions somewhere to read, and then can choose play to start the game.