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  1. #1
    I'm sure most of you think that the crosshairs as they are suck. Why would they stick us with only one crosshair? They have pictures in the textures folder that indicate that they either used pictures as crosshairs in an early build of the game or never got around to implementing them. They even have a different crosshair for each gun, like in Half Life. So the question is this:
    How feasible would it be to implement pictures as crosshairs? I don't mean one for each weapon, but just one, so we can create our own picture if we want to.
    The other option would be to create a program that would translate an image into the right code to have the engine draw the crosshair for us, but I bet that would be a lot more complicated. Anyway, thanks for reading this.

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  2. #2
    I'm sure most of you think that the crosshairs as they are suck. Why would they stick us with only one crosshair? They have pictures in the textures folder that indicate that they either used pictures as crosshairs in an early build of the game or never got around to implementing them. They even have a different crosshair for each gun, like in Half Life. So the question is this:
    How feasible would it be to implement pictures as crosshairs? I don't mean one for each weapon, but just one, so we can create our own picture if we want to.
    The other option would be to create a program that would translate an image into the right code to have the engine draw the crosshair for us, but I bet that would be a lot more complicated. Anyway, thanks for reading this.

    Fragger's Skinning Site
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  3. #3
    would it be all that hard to comment out the crosshair code and just make it draw a 128x128 alpha mapped texture in the middle of the screen? We would lose the red highlight when we lose a target probably. and the shrinking crosshair for accuracy, but those could be simulated easily.

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  4. #4
    what do you mean pictures for crosshairs?

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  5. #5
    It would be possible.. but think about what the current crosshairs actually do..

    * they change color if you hit someone.
    * they enlarge/shrink to indicate fire spread.

    Now the first item you can do by tinting the image.. but the image would have to be white to start with.

    but the second one.. it gets messy. scaling an image depending on spread is going to be very very messy. ew

    at the moment the crosshair is made up of 4 drawn lines whos' positions are altered and colors changed depending on other things happening. What he means by an actual image is going into photoshop and drawing the crosshair, and using that actual image as the crosshair.

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  6. #6
    he means that the crosshair now is generated by the engine, it is not a static picture, as in, it is not editable in photoshop or any other picture editing program.

    Hey fragger if it is possible to make a pic for the crosshair then wouldn't we be able to script it in to use another one with a different color just to tell you you have hit something?

    say i created a blue crosshair and used it, then i created an exact same one but red, then i would put it in the scripts to say that whenever i hit flesh, to change the picture to the red one. This would give the same effect.

    As for the shrinking and growing... Who really needs it anyways? we already know when our accuracy is hampered.

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  7. #7
    In the game SOF2, the crosshair is a white picture, but cvars change the rgba values the size and the spread. It's usually white but turns red when you aim at a friendly or green when you aim at a baddie, and it grows when you shoot due to recoil. This enables you to change the picture, the size and the color using scripts. You can also make it not spread, but the accuracy while shooting or moving is still affected. You can even use a color picture, but it loses the ability to change color.

    Fragger's Skinning Site
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  8. #8
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  9. #9
    You wouldn't need 2 pictures since a cvar would make it change color.

    Fragger's Skinning Site
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  10. #10
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