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Member
Globally align driving line?
Hey guys, this is something I have been wondering about for ages. Is there a way to perfectly align the driving line with the global X-Z coordinates?? I think this might make some types of OPE easier.
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Senior Member
hi, yes but you have to do the hard graft 
point object info to the start and end spline points and nudge them so they align (it's a little fiddly) and works surprisingly well. I also sometimes lay a large square plate down using global snap (rotate) and use the driving line alpha and get it running along the edge.
I did find oddly if i go before the start spline the bumper align goes out, not sure why this happens as the d/l is running very true, i cured this by dragging the start line further back.
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Senior Member
For a straight line track you can add a vector object position info for X Y Z coords at spline points, I often make my tracks along the X or Z Axis so it's easier to move objects with the global selection arrows (PC has a toggle between global/local/screen movement).
You can also add more spline points and add a curve and still keep parts of the line perfect straight that way as long as the curves are a total of at least 90 degrees.
And it does indeed make straight Global OPE movements a bit easier as well as it only needs 1 axis to move along or straight across the driveline.
As for aligning spline points, I think it's much harder to do with a controller then a mouse , as a controller movement does not get the axis selection arrows, only on PC get that option though. I don't know an easy way for a controller as I don't align things that way.
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Member
Just tried it, very easy following your instructions. cheers terixeri and dasraizer for the quick reply