1. #41
    Xracer500's Avatar Member
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    Originally Posted by Archon453 Go to original post
    This is looking great. You've got quite the list compiled here. This is my first Trials game, so not much of a basis to go off of here, but I think that the online multiplayer could have an implemented split screen function? Obviously for the consoles, I know that I play Minecraft with my sister and her bf this way. It would be a really great thing to see in the future.

    So since I am not really aware of the previous set up for the online multiplayer could someone quickly in a sentence or two bring me up to speed (quick note version).
    Were you able to play track central tracks? Were you able to play the Single Player tracks? Skill games, FMX and Supercross? Non uploaded tracks as well?

    This is a great thread, and I hope it gets stickied. This is really useful for us fans/customers for voicing our opinions and the devs for insight as to what we'd like.
    Hey bud. In online MP in Evolution you were able to go to a trials, supercross, or hardcore (that was hard and extreme tracks) and go to a random one of those with quick match. You could also invite your friends via uplay/xbox live to a private match in where you could play supercross hardcore downloaded etc....so in public online in MP in Evolution you couldn't do custom tracks but you could in Online Private MP in Evolution. FMX did not come until Fusion.

    Obviously we want to keep this system because it worked so well but only put a few tweaks on it. (Such as the ability to search track, date, creator etc... in Private MP (ONLINE)) So as your idea for split screens would work with a game such as Minecraft it does not fit at all well with Trials.

    Thanks for all of the feedback btw it is appreciated.
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  2. #42
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    Originally Posted by cohool Go to original post
    why not a combination between FMX points system and supercross. Doing tricks allow you points, plus the rank in the track. the first 20k, the second 10k, the third 5k ... ect
    it will be a good feature for online mp supercoss.
    The community is not really set on FMX at the moment because it is just so new to Trials so most people would appreciate if it was kept out of online and private MP, however I respect your opinion as I like FMX too...but in reality most people don't So its best that we retain the structure of the evo system for MP so people come back to Trials and make beautiful tracks yet again!
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  3. #43
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    Originally Posted by Blastergamer Go to original post
    It would be a fun idea for online supercross having the ranking time based. The person with the shortest time & least faults combined and all tracks passed in the match wins.

    A cool idea for custom matches would be restricting your bikes, let's say everybody can only ride on the gecko or panda. Note, for custom matches, I mean for both public available and private.

    Plus, for custom matches, an option to allow other players (of course, only those you want) to select tracks.

    Another thing, an option to not join running matches. Some people want to race full-matches, not halfway which you have less chance to win.

    Then, have a list of lobbies, showing their ping, # of players and restrictions (like password, difficulty), which you can select to join. I hated the random jump-in to a lobby.

    Lastly, SKILL GAMES in multiplayer. Would be fun to challenge who gets the most combined length or most points from FMX in 5 minutes.
    Your first point I agree with because the supercross system in Evolution was not the best.

    Your second point however is quite complicated (e.g. who decides the bikes and what if there a troll?) I'll think about this for a while and then come back and say what I think

    Not sure what you mean with custom matches can you explain? I think it would be best to keep most of the Evo system or we will keep going back to Evo to play MP with our mates.

    I think it was this way in Evo. but your system is PERFECT the ability to (sorry for not noticing how good this was earlier) password and difficulty custom and Ill add to this later once I think about it for a while.
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  4. #44

    "What's multi-player precious?"
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  5. #45
    Xracer500's Avatar Member
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    Please keep this thread constructive
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  6. #46
    Well I dunno about that split screen really. I mean some people might use the feature quite a bit. I'd like if it was a shared screen, but it would be pretty awful that way. So that's why I'm thinking split screen on consoles. I don't really see anything wrong with options, and quite frankly I think some of the best multiplayer gameplay is done againt your friends in the same room. Although I was thinking of having it work somewhat like call of duty a bit, only with the drop-in/drop-out method.

    As for what someone previously mentioned about like supercross where your tricks also counted. How about this?

    Pick a game mode>
    Enable 1-3 of 3 options: TIME, FAULTS, SCORE. This could work for skill games, races and fmx and mix/match all 3 of them.
    This could mix/match games and make them somewhat exciting, and configureable.

    Time: Have the ability to set the time that the game goes on for: Perhaps games that might take a while like the basketball games.

    Faults: The ability to set the faults before a player gets KO'd from the race, perhaps like a lives idea? Can be enabled/disabled via options.

    Score: Can be set to the maximum score in a level until a player wins, or enabled/disabled for classic FMX.
    If the 3 options can cause a win, in the idea of a skill game possibly an option for that?

    This really isn't a refined Idea, but I'm sure I could come up with something a bit more.. polished. (Since I suck at photoshop, I'd likely have to paint it on canvas haha)
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  7. #47
    Blastergamer's Avatar Senior Member
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    Originally Posted by Xracer500 Go to original post
    Your second point however is quite complicated (e.g. who decides the bikes and what if there a troll?) I'll think about this for a while and then come back and say what I think
    Hi.
    I mean, the host can decide whom can select tracks in the lobby. The selected players will take turn to select the next track to any single-player or custom track they wish. But, this wouldn't be available in competitive races, just for unlimited riding mode or private.
    Originally Posted by Xracer500 Go to original post
    Not sure what you mean with custom matches can you explain? I think it would be best to keep most of the Evo system or we will keep going back to Evo to play MP with our mates.
    A customized match with the host's own settings and rules.
    For example: The host sets the match to public, gecko-only, no-bailout finish and 7 minutes time limit. And everyone who joins that lobby
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  8. #48
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    Ok so a new idea is starting to form in my head combining everyones ideas. There is an option to join anything on public/private (expained later) mp but it has an options menu that disables and enables certain modes. Then there is an option to go into another menu that has a list of all of the races (Public) that you can join that are not started yet. Please note that you have to have 4 or more people to start. then on the top you can sort out different modes/bikes etc...the options including.......supercross, fmx, and trials/hardcore trials. FMX may only be given points in fmx mode to keep it simple. (I took your option into consideration Archon453).

    You also have to option to enable private mp on the top bar and then you HAVE to have a password. The password NEEDS to be simple yet prevent hackers from joining private matches (something too look into RL)

    How does this sound?
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  9. #49
    Xracer500's Avatar Member
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    I always subconsciously wanted this system listed above in Evo....Now I want it more than ever.
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  10. #50
    Xracer500's Avatar Member
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    I will see this thread in one week, cheers (Please keep the suggestions rolling and keep it constructive so the devs dont leave )

    Xracer OUT
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