1. #121
    this is a very big step, thank Redlynx before asking anything, the game is getting better!

    applaud
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  2. #122
    Thanks for grantimg my request for customs in pub MP. Seeing how im on a roll now for request number 2.

    Trials MP ignoring fails - mode - added as an extra option.

    Reason, so WYSIWYG. Results to be what you see, first across the line wins and fails are ignored. no xp score.

    I think the reason people want MP is so they can see their opponent at the same time so you can react in real time.
    it would be tricky to see a players location and name and know their fail count and where that puts you, while also trying
    to flippity flop over obstacles.

    Controlling your fail account can slow the game down for some and further increase the distance between skilled players.
    Frustration can easily kick in. Wouldn't it be nice to pull all levels in so they can finish relatively closely.

    Maybe what im saying might only be relevant to harder levels as these also add to the distance between players.
    But currently what you see is never reflected in actual finishing place, which for me defeats the purpose of MP.
    My first experience and many after is of coming in 2,3,4 and being placed last. so i switched off and did something else.

    Another similar point, i played on the live stream the other week, blue had bail out finish on and i thought i finished a close second.
    i later watched the stream and i was shocked, hehe ok not that shocked i suck, to find i actually finished last.
    so there is a serious lag issue to be resolved regarding accurately determining the position of other players.
    so i hope this will be fixed as i said unless what you see is actually what's happening there's little point to it.
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  3. #123
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  4. #124
    Might be to complicated to implement but it would be nice to be able to save playlists for private matches so we could play the same tracks on different days with out having to hunt through the favs

    this way we could save some competitive playlists almost like tournaments it's just I found I have a lot of favs and end up picking tracks someone in the lobby has never played.

    Also speaking of tournaments was it ever confirmed whether or not classic tourneys will return after all DLC? The only suggestion threads I can see are this one and the track central one.

    So I'll suggest it in here I and I'm sure a lot of other people would love to see classic tournaments return except for maybe blaze lol 100% speed runs long enough

    But I think it would be a great addition to fusion a Test your Might 2 maybe even a Ultimate Endurance 2 with all the core/DLC tracks you could really make fusion tournys stand out from HD and Evo's mix it up a bit dont be afraid to reuse tracks in multiple tournys like I think you did in HD maybe you could even have a Uplay recomended tourney or two with global score. You could have multiple extreme tournys by mixing the tracks up with just one or two extreme tacks thrown in since extreme fans are always felling a bit left out with the lack of tracks tournys would be a great alternative. I'm so hyped talking about this please let this happen I love static tournaments You can slowly improve over and over for months I recently just improved some of my Evo tourneys

    Ps if that does happen maybe don't have every extreme track on TYM2 that would probably drive most people mad even if plat was like 20 faults most trials players are perfectionist and would spend the rest of there life trying to 0 fault it lol

    Edit: hope this is constructive I'm genuinely trying let me know if I'm failing please
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  5. #125
    suggestions, suggestions. everybody got suggestions and idea's
    before fusion was launched, we made a HUGE wishlist.
    and nothing has been implanted. (wel..nothing usefull)

    there are loads of changes in the trackcentral, BUT WHERE IS THE NINJA FEED?

    al im saying is this: you can come up with idea's, but they just do their own thing.
    wich is: destroying the trials serie

    1000's of fixes, But no fixes on what is NEEDED, (like tireglitch...the no.1 bug from beta)
    The PC player base is as good as dead. the 360 dont get single lane MP....i wonder what is next.
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  6. #126
    TeriXeri's Avatar Senior Member
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    As far as MP suggestions, please review the rewards for matches without 8 players, right now the XP is so low with 2-4 players, it's not even worth putting time in, as well as XP in general having little use.

    I'd like to see like something like frontier's reward wheel (but NO respins for in-game cash or some other currency!), maybe add some cosmetic MP-only bike skin/helms/outfit parts to it, with a fair chance to win something, so that it doesn't take months of RNG to complete all the collectibles.

    Imo one fair way would be like this: rewards won on the reward wheel get unlocked in the garage/rider outfit but you still have to spend your in-game $ to buy them. It makes the ingame cash useful again.

    Could even go an extra mile and require a certain minimum multiplayer XP level just don't make it too punishing.

    As far as MP leaderboards go, its just a matter of who puts in the time , not my cup of tea to compete for.
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  7. #127
    I put this in the what I'd like in the next trials game, but if Fusion is going to continue then it would be good to implement sooner

    A super cross revamp

    - SX online to be 8 players across 4 lanes. This would allow a party of 4 local players to race another party of 4 online players so you reap the benefits of playing alongside your mates at Home whilst also competing online (each local player would have 1 ghost on each lane) This could be any number of combinactions E.g 2 local players online against 3 solos players and another party of 3 playing locally... or merely 8 players all playing solo online.
    - Tie this Into teams and include weekly SX online solo challenges and group challenges.

    This would help keep SX, as a game mode, more relevant and more widely used
    It would however make SXS redundant, but then once single player MP comes out, it may well be anyway
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  8. #128
    sonIccay's Avatar Junior Member
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    Apr 2014
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    Originally Posted by Jeruhnq Go to original post
    custom public servers
    I host a game with the tracks i choose and people can join my game. And when i'm ok, i start the game
    Yes that will be very nice. The track options are really great but i miss a lobby to join for everybody.

    edit: and i want to save some tracks and settings in my lobby
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  9. #129
    How about CHASE MODE?

    2 vs 2

    2 players set off and have 1 minute to get ahead of the other 2 ,there goal is to get to the end of the track....after the timer counts down the 2 chasers attempt to catch up and tag the other 2 out?

    Maybe the chasers have extra speed boost or something?
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  10. #130
    It would be good to add an option mute everyone in the setting because since the last update it looks like it isn't possible to mute someone before selected the 1st track
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