1. #101
    princessfran's Avatar Member
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    Hi Developers

    Implement a "Boost Meter" in Multi Player.!
    According to what I read/heared on Twitch there will be a sort of "Boost" whenever you do a FMX trick.
    I would reccomend a sort of "line" which shows how much boost the player has available to use. (like whenever the player does a trick that he sees how much boost the trick gave)
    There could also be the functionality that "The harder the trick, the more boost" the player gains.

    In a lot of racing games such a boost meter was present (this boost could also be used at the moment the player the boost wanted to use) and I can imagine (like when the player is climbing) that this is very usefull
    Example can be seen here: (and this is a simple one because they can look much more awesome..lol):



    Greetzz,
    Frances
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  2. #102
    Having a H.O.R.S.E gamemode for FMX would be pretty fun I think. Skill games are definitely something which should be in multiplayer though, if that hasn't already been thought about. Being able to party up with friends and play a bunch of skill games would be great. I could definitely see myself sinking hundreds of hours into the game if that was the case.
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  3. #103
    I got the beta key, and tried betaMP for about 1 hour.

    What i saw in beta was exacly the same multiplayer as it was in evolution.
    The only difrent between those 2 was.....8 drivelines - voice chat and that was it.

    The search system has NOT being improved in any ways
    It has the same * SEARCHING FOR PLAYERS* without even having a list or number to see howmany are searching too.

    In that 1 hour i played BETA MP, i found 2 challengers and they was both in my friendlist on UPLAY.
    Also not to mention that in 1 hour i waited like 40 minutes in SEARCHING FOR PLAYERS.

    So if u want my oppinion about multiplayer.....(cant say it without being censored)
    Ofcource you wil say....Hey chil....its beta MP not full MP.

    But to me...BETA on fusion is the FUSION BETA.....and i mean by that.......
    I played beta trials fusion when it came out, to test it. so it can be improved.

    There was a 40 page list of bugs and suggestions for the full game upon release.(PC players tested it)

    And for the testing we got a nice reward: 8 days delay

    So if u want to improve Multiplayer on Trials Fusion....make at least the SEARCH FOR PLAYERS better.
    Its 2014 and trials fusion was suppost to be a NEXT GEN game.
    But *searching for players (without seeing who else is searching)* is more like the 80's. when video gaming was invented.

    so my idea to make a better trials fusion included the Multiplayers is: Go to the wishlist what we made before trials fusion was out.
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  4. #104
    princessfran's Avatar Member
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    Moved reply from "Feedback" to here (seems to me a better choice

    In forward I would like to mention that I could have missed a few things/answers in this tread (I am trying to catch up )
    Also I made a few (minor) changes in the text to make this message shorter.

    Originally Posted by princessfran Go to original post
    The points that I have written down:

    * After session Failure (due lack of players) the screen stays black. (even ESC didn't help and using CTRL/ALT/DEL to kill the program was the only option to restart)
    * After session ending due "Host left the session, or stopped the session" the screen stays black again only above mentioned solution was left
    * When a player stops during a race, the player didn't move but hanging in the sky with full throttle sound, this was for about 30 seconds untill the player dissapeared..

    Suggestion(s):

    * Mention at the start of the game (when searching for players) the amount of players that are online
    * Choose another layout to watch too, watching a blue blank screen is boring (to be honest) or even better create a sort of picture slides from different tracks with a bit of information about the track like;

    - which bike is best to use
    - who has the best time on this track
    - When the track was created and by which user
    - or something else that gives information about the track

    Boostmeter:
    * The "boostmeter" which was right underneath the timeclock, however...this is a REAL small one, I would rather create a larger one.
    * Boost appears random to me (like after a small wheelie) and cannot be used when the player needs it the most, maybe a seperate button which activates the boost would be an improvement.

    * Update December 8, 2014:
    A player cannot see immediately if boost is enabled (at least, when I started a race against others I was doubting...should I start making tricks or not? I think it's a must to know this!)
    * Update December 10, 2014:
    On Twitch I've seen MP tracks being created, please implement them in the Beta if possible because riding the same tracks over and over again against the same people (where are you all people who want to have MP in Fusion??) is something that holding me back from testing more and more.

    (these remarks get a huge vote from me):
    Originally Posted by Xracer500 Go to original post
    i agree with we should have some more settings in private
    +1
    Originally Posted by bassline001 Go to original post
    Yes a lobby chat between races is what I meant with chat in-game.
    +1
    Originally Posted by Blackbird56695 Go to original post
    Definitely need private MP back..
    +1 (never played MP on Evo, but from other games a huge "Yes, this is what we need" from me!)

    Greetss,
    Princesfran
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  5. #105
    TeriXeri's Avatar Senior Member
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    * Update December 10, 2014:
    On Twitch I've seen MP tracks being created, please implement them in the Beta if possible because riding the same tracks over and over again against the same people (where are you all people who want to have MP in Fusion??) is something that holding me back from testing more and more.
    There are a few custom XSX on beta TC, but they won't be chosen in matchmaking so you gotta set up private games for those.

    There is a building competition going for beta 8 lane tracks as well : http://forums.ubi.com/showthread.php...-off-Challenge

    I am actually working on a MP track as well but since the competition runs till Jan 5 2015, more tracks will show up closer to that timeframe instead of now.

    Most of my beta time is spent building right now and not matchmaking.

    But there's also some bugs affecting people right now (NAT issues/Podium-black screen lockup) I will test it again in the new builds that come of course.
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  6. #106
    princessfran's Avatar Member
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    Sounds perfect Teri.
    I think the bugs have more priority than the tracks now, but I realy hope to see a few more tracks in matchmaking
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  7. #107
    RetiredRonin's Avatar Senior Community Manager
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    Originally Posted by Smilies2013 Go to original post
    I got the beta key, and tried betaMP for about 1 hour.

    What i saw in beta was exacly the same multiplayer as it was in evolution.
    The only difrent between those 2 was.....8 drivelines - voice chat and that was it.
    And track modifiers.
    And session modifiers.
    And reworking how MP works in displaying characters so your view is never blocked by 3 other riders.
    And spectator mode that allows for a big shift in how we can all setup challenges/competitions.
    And a total reworking of how the mode actually works.

    Just because you see multiple players driving in the same direction does not mean X-Supercross is Supercross from Evo ported over. It is not.

    Originally Posted by Smilies2013 Go to original post
    The search system has NOT being improved in any ways
    It has the same * SEARCHING FOR PLAYERS* without even having a list or number to see howmany are searching too.

    In that 1 hour i played BETA MP, i found 2 challengers and they was both in my friendlist on UPLAY.
    Also not to mention that in 1 hour i waited like 40 minutes in SEARCHING FOR PLAYERS.
    The best way to play the Beta is to get some Trials friends onto the Beta as well. There are quite a few people who do not play Betas and quite a few people who don't have codes for them. It can take a bit to find matches in the Beta.

    Originally Posted by Smilies2013 Go to original post
    But *searching for players (without seeing who else is searching)* is more like the 80's. when video gaming was invented.
    I think this is sarcasm, but most games in the 80s did not have online MP.
    Video Games were not invented in the 80s.
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  8. #108
    princessfran's Avatar Member
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    I tried to get a private match with two friends today by using Uplay but unfortunately I couldn't make it work.
    Is this something that is know about? or should it work?
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  9. #109
    En0-'s Avatar Trials Developer
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    Originally Posted by princessfran Go to original post
    I tried to get a private match with two friends today by using Uplay but unfortunately I couldn't make it work.
    Is this something that is know about? or should it work?
    Hello,

    When did you try and what did you try exactly?
    The flow may be not really easy at the moment on PC. It would need a little bit of polish.

    Cheers,
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  10. #110
    princessfran's Avatar Member
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    Originally Posted by En0- Go to original post
    Hello, When did you try and what did you try exactly? The flow may be not really easy at the moment on PC. It would need a little bit of polish. Cheers,
    This issue is already solved and it works perfect now Eno but I have another suggestion.

    When sound is muted, it turns on automatically after the race when the players are back in the lobby.
    My suggestion is to change this and that when the sound/voice is muted it should stay off (at least untill the game gets rebooted) because;

    Uplay has also sound and it gives a echo when both are on.
    In some cases, sound/voice is turned off because a private conversation is needed at home and when it automatically turns on again people could hear things that they shouldn't hear.

    Greetsss,
    Frances
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