1. #21
    One of my favorite things to do in AC2/Brotherhood was to walk up to one of the guards on the roof, grab them with my fists, and chuck them off the roof. Watching them fall to their end was so... satisfying.
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  2. #22
    They were absolute annoying as hell, they were always on every corner, and i could never go anywhere without getting shot at…


    Good riddance.
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  3. #23
    Dome500's Avatar Senior Member
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    Originally Posted by Sesheenku Go to original post
    To be honest I didn't think it made sense for regular guards to be able to do parkour.

    The only factions that should have parkour training are Templar guards and Assassins.

    That said they should just place a fair amount of Templar guards around the city that can chase you on rooftops.
    To be honest, the regular guards never did Parkour. They only were climbing.
    They couldn't scale a wall, they could only hop from one object to the next and they were slower then you.
    So yes, I think it MADE sense.

    I am also hoping that enemies will be able to follow and/or shoot you from the streets when you are climbing on a roof, and also that sometimes they can detect you from the street or that there are some balcony-guards on mid-level over the street level but below the roof level.

    That way we keep the roofs Guard-free while not making it too easy or boring.
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  4. #24
    Hans684's Avatar Senior Member
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    Originally Posted by dxsxhxcx Go to original post
    I agree and I'm also divided with this one, I didn't like AC3's guards but IMO AC1/2 guards (the ones I remember most) were fine, what's the point in change the combat system to make it harder to the point that sometimes you might have to flee a battle to survive if this danger will be gone at the moment you reach the rooftops?

    I don't mind to have guards in the rooftops as long as kill them without being detected is an option, something that was impossible to achieve in AC3 as far as I can remember
    I've done it a lot in 3, the first time was magical because the A.I is telepathic. It was challenging, been doing it ever since. Their positions is like a little Assassin Simulator if you are able to be stealthy.
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  5. #25
    Sesheenku's Avatar Senior Member
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    Originally Posted by Dome500 Go to original post
    To be honest, the regular guards never did Parkour. They only were climbing.
    They couldn't scale a wall, they could only hop from one object to the next and they were slower then you.
    So yes, I think it MADE sense.

    I am also hoping that enemies will be able to follow and/or shoot you from the streets when you are climbing on a roof, and also that sometimes they can detect you from the street or that there are some balcony-guards on mid-level over the street level but below the roof level.

    That way we keep the roofs Guard-free while not making it too easy or boring.
    I disagree, I'm quite confident as a normal person that if I tried to hop across thin wooden stick, I'd lose balance and smack my face on the subsequent stick and then fall off. Regular guards are not trained to do such things.

    Templars are, the best solution is to make Templar grunts prevalent and indeed allow them to give chase to you.

    Originally Posted by Hans684 Go to original post
    I've done it a lot in 3, the first time was magical because the A.I is telepathic. It was challenging, been doing it ever since. Their positions is like a little Assassin Simulator if you are able to be stealthy.
    I'm pretty sure they sent out some sort of patch to it cause the second time I played the AI was less telepathic. I could for example have a fight on the roof without the entire god damned city being somehow alerted even though I'm like three stories up and impossible to see.

    I even did the HMS Jersey mission with less hassle and that was one of the parts I utterly despised in AC3.

    Now that the detection seems fixed I found it to be one of the greatest moments in the game, you have a big ship, you pick your entry point and take out a guard and then slowly plan how to remove the rest of the guards as you make your way to the target.

    It was extremely satisfying to do it entirely undetected on my first attempt unlike when the game came out and they seemed to have the power to see through bloody wood.
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  6. #26
    Hans684's Avatar Senior Member
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    Originally Posted by Sesheenku Go to original post
    I'm pretty sure they sent out some sort of patch to it cause the second time I played the AI was less telepathic. I could for example have a fight on the roof without the entire god damned city being somehow alerted even though I'm like three stories up and impossible to see.

    I even did the HMS Jersey mission with less hassle and that was one of the parts I utterly despised in AC3.

    Now that the detection seems fixed I found it to be one of the greatest moments in the game, you have a big ship, you pick your entry point and take out a guard and then slowly plan how to remove the rest of the guards as you make your way to the target.

    It was extremely satisfying to do it entirely undetected on my first attempt unlike when the game came out and they seemed to have the power to see through bloody wood.
    If a patch is a form of after-release-online-accessble-mini DLC then I have not done it with a patch.
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  7. #27
    Sesheenku's Avatar Senior Member
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    Originally Posted by Hans684 Go to original post
    If a patch is a form of after-release-online-accessble-mini DLC then I have not done it with a patch.
    Consoles patch everything automatically.

    PC's patch through UPLAY and so it's made quite clear that a patch is available.

    AC3 has been patched from a version 1 to a version 1.06 so yeah.

    PS3 either stopped at 1.05 or also got their version of 1.06 I can't remember. Sometimes a version is platform specific to fix platform specific problems.
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  8. #28
    Sigv4rd's Avatar Senior Member
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    Originally Posted by pirate1802 Go to original post
    I'm in two minds about this.

    On one hand it'll be certainly less annoying to see guards go in alert mode as soon as you climb the rooftops, I also see a potential gamebreaker. Chased by guards? Just parkour up!

    Hopefully there'll be some sort to deterrence against this, maybe guards from street level will chase you to rooftops when pursuing you. Don't want it to be Watch Dogs all over again where you could simply escape any police by going for the sea.
    Perhaps they will use the interiors to reach the rooftops more quickly?
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  9. #29
    Dome500's Avatar Senior Member
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    I disagree, I'm quite confident as a normal person that if I tried to hop across thin wooden stick, I'd lose balance and smack my face on the subsequent stick and then fall off. Regular guards are not trained to do such things.

    Templars are, the best solution is to make Templar grunts prevalent and indeed allow them to give chase to you.
    Yes but then they have to establish Ladders again so enemies can actively follow you. Otherwise every chase will be boring, expect enemies can see you from the ground and shoot you.
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  10. #30
    I sure hope so. They're nothing but pointless annoyance
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