1. #1

    ***Banked Turns***

    1st I wanna say thanks to all who has and is still helping me with everything. It's really helping yet still a lil confusing. But anyway, how can I make a n L shaped banked turn and another turn (separate) that's 180 degrees?
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  2. #2
    Are you referring to the actual driving line? If so, you can copy one of the two starting driving line markers to create a spline at various angles. Creating a 90 degree angle "L shaped bank" should require only one additional spline point, but a 180 degree turn is trickier as you can't have the rider turn on a dime and may require several additional spline points. I believe the driving line turns orange when it is incapable of being completed, it should be greenish/yellow, so look out for that when trying to create your 180 degree turn.
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  3. #3
    I meant like using a ramp or dirt or w.e to make a banked turn. Than leaning the rider to make it look like he riding through it.
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  4. #4
    I think Thrasher is asking how to change the bike/rider angle relative to the angle of the "platform" it is driving on? So if the platform is flat to the ground the rider would be 90 degrees, so if the platform is angled at 10 degrees relative to the ground, the rider/bike would be at 100 degrees relative to the ground?
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  5. #5
    Project Spin used directional forces to rotate the bike for stunts, and wall rides.
    Just link 2 directional forces in opposite directions, about a meter from the bike on either side, then stick em to the bike with a point-point joint. when you have the bike enter the banked area, activate those forces to rip the bike from the driving line momentarily.

    You could also try linking a Dummy object to the center of the bike, then using Hit triggers, get an OPE to twist the dummy to the same angle as the object you are driving on. Theoretically that ought to twist the bike a set amount.
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