1. #1

    Techniques for beating ANBA.

    I was using the technique of beating him only by a small margin but gradually that is making the task harder and harder.

    In playing Quagmire I noticed something. Regardless of how many faults you get you only need to beat the time of your opponent. This means that if you exceed your personal best faults but beat the time your leaderboard position does not improve! This means it uses the same PB the next time you do this course against ANBA.

    Through a little bit of experimentation I have discovered that the best thing to do with a new course is run through it faultlessly (or as near as) and then wait at the last checkpoint and clock up a few minutes then cross the line. When you get ANBA on that course it should be a very easy time to beat and then at the last checkpoint exceed your PB faults and finish the course as quickly as you like. Your PB will remain the same and next time you'll have a very similar time to beat.

    It will only work if you haven't rinsed the game and are still unlocking new levels either through quests or the slot machine but it effectively means you'll regularly get those levels and they're easy to beat.

    I only need two more blueprints for the Berserker now. Not sure whether to aim for top times afterwards or keep ANBA available for the coins and Exp. He is distracting me from my collection grinds!
    Share this post

  2. #2
    xitooner's Avatar Senior Member
    Join Date
    Mar 2014
    Posts
    3,224
    Yep, those are exactly the kind of things I was doing too. Its too bad that ANBAs implementation can almost force you to do things that are the exact opposite of what the game is intended for (fast times, zero faults). In my case I had almost made high LB scores on all tracks... the only tracks I could do were the new ANBA tracks, so I had to use every trick in the book....

    Here is some info I got in another thread that was also worth knowing; it saved me gems, and let me get blueprints I was otherwise going to be forced to skip:

    To all who are still on the hunt for Beserker Parts: Once you spot a blueprint on the wheel, notice how you can restart the track after spinning and not getting the part! Assuming they haven't changed it with the patch: you don't have to move on to the next ANBA opponent, just spin the wheel and if you don't get the blueprint, press the arrow in the bottom left corner to restart the track. Beat the opponent again (it's the same one), and you can spin again, the blueprint is still there. Just don't go back to the main map.

    Regardless of how many faults you get you only need to beat the time of your opponent. This means that if you exceed your personal best faults but beat the time your leaderboard position does not improve!
    Yeah, in this way ANBA scoring is not compatible with the leaderboard. . so beatng ANBA with faults can later make it significantly harder to improve on the leaderboards. This is simply a bug, IMO. I mentioned this here too:
    http://forums.ubi.com/showthread.php...ontier-release
    Share this post

  3. #3
    I was made aware that you can replay the level to respin the wheel for blueprints the other day. I just did it on Tanktops and couldn't understand why I wasn't getting the "Mission Complete" message at the end. I ended up beating my PB by a good chunk without faults and moved on. I still have about 6-7 seconds leeway so I should be able to continue using it for a while yet.

    I don't understand your point about how using this method makes it harder to improve your leaderboards in the long run and is a bug.

    Edit:
    I just read your OP in the linked thread. I'm not sure you're correct in your assumption. On Quagmire I have a time of 1:56 or so and 33 faults on the leaderboards but my PB is 1:47 and 36 faults. I have raced against maybe five opponents and several of them have had times in excess of my PB time but less than my leaderboard, I'm sure I've raced against worse times than both.

    I've been labouring under the belief that my ANBA opponents are generated from my leaderboard position not my PB and I've yet to see anything to suggest otherwise.

    It may be you're correct and I've missed something.

    Edit 2:
    I don't know what to make of it now. Some tracks show your reasoning but others show mine.

    Surely if you want to improve your leaderboard position you just race the track without ANBA and beat your leaderboard time? The local PB doesn't count for ****.
    Share this post

  4. #4
    Faults don't matter. There are several maps where you can hit the "restart" and actually advance and put yourself in a better position. I'll give one away.... the wheel on Mud Cakes. Makes it so much easier to make that jump.

    And yes, don't beat the ghosts by much. Doesn't do you ANY good. Maybe once you got the bikes FULLY upgraded, then you can run for Plats and better times. But quite frankly, I don't know what the next updates have in store. So for me, I am not trying to get epic times, period.
    Share this post

  5. #5
    Too bad I did not realize this before... Mud Cakes. I think Im 118 or so in the leaderboard ... good luck beating my own time.... On some other tracks Im 26 , 220, 300 ....

    Which basically means Im stuck unless ANBA cuts me some slack in the future. As it is now, the people that player Trials as Trials (that is go for best time) cannot complete the game, while the one playing Trials in reverse (that means stopping in front of the finishing flag and waiting 1 minute) can breeze thru the game.
    Share this post

  6. #6
    The problem here is that there are two metrics for how good you are. The main leaderboard sorts by faults first then by time. However on each track you can only beat your PB (or an opponent) by having a faster time regardless of faults.
    So say your PB on a track is 1min and 5 faults. If you then get 2mins and 0 Faults it will not recognize it as a new PB( as the time was slower) so the time will not be sent to the leaderboard, even though it would rank you much higher. But what if you get 50s and 6 faults? It says you've got a new record, however it's not better on the leaderboard so again nothing changes. The only way to improve on the leaderboard is to have less or equal faults AND a faster time.
    This bit me on the *** when I beat ANBA once on Waterwheel by doing a quick restart on the wheel to skip the jump. It could be possible to set a record time with 1 fault which would make it impossible for you to rise up the leaderboard.
    Share this post

  7. #7
    OK, I think I understand now.

    Shouldn't be a problem for me yet. At the moment I still get to the last checkpoint miles ahead of my opponents with enough time to stick a handful of faults on (0.3 seconds per fault) and then I still have time to wait for them to catch up. My PB times with faults should be pretty easy to beat when I play the course properly. Most of the time my ANBA opponents are outside my local PB time.

    I have my Berserker now and still have 5 blueprints to collect for the Phantom so I still have missions to finish. I'll put my focus back on the missions for now.
    Share this post

  8. #8
    I just played ANBA on Crane Yard where I have a comfortable time of 24.099. It wanted me to beat a time only 0.002 faster. I was getting to the end far quicker than my opponent so decided to throw a fault in and hold a comfortable ANBA time on the leaderboards. I beat my opponent by 0.067 and my own local PB by 0.069 with a fault but my local PB has remained the same as my leaderboard!

    Since the update local PB seems to be synched with leaderboard PB which means if you have enough room in your run to throw in a fault over your leaderboard PB you can effectively keep that course open for beating ANBA indefinitely whilst still being able to better it in the long run!
    Share this post