1. #11
    Originally Posted by kalianhagle Go to original post
    I agree with what luthanick said, I think of Purgatory as a puzzle track as well. I generally don't try to speedrun tracks where there's lots of physics, and places you have to stop and wait. I did enjoy the track very much tho. Very creative=)

    New track was fun. Keep the tracks coming=)
    Ah yeah, makes sense. Thanks for helping me get my head around the problem!
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  2. #12

    Ruined Trials - New Track

    New track up - 'Ruined Trials' check it out and let me know what you reckon!

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  3. #13
    Hello pArA8D,

    I've really enjoyed speedrunning (or at least trying to) your trials tracks. Unfortunately, while I loved purgatory's nice visual style and appreciate what you did with the stamina meter, I have to agree with the comments before mine that some parts of the track make me shy away from trying to speedrun. Especially the last part. I feel I would enjoy the track a lot more if it were a pure trials track. Hopefully you'll release a pure trials version of the track sometime.

    Anyway, thanks for the quality tracks in a Track Central that is severely lacking in good tracks.

    Cheers.
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  4. #14
    Cheers for the comments damassacre. I am building up motivation for a re-tweaked trials version of purgatory. Your comments are encouraging though! I will likely remove all switches and rider stop and wait obstacles plus the physics car. A reworked boat crossing which allows flow will be incorporated.

    I am stoked you find my tracks enjoyable and worthy of speed running. It just makes me want to improve them further as I know I can do better.

    I am working on a medium high speed, big jumps and plenty of time savers track atm. This is new territory for me so I am spending extra time to get it done right. Unfortunately I hurt my hand, so have to take a small break from playing. Hopefully no more than a week.

    Side note - just got a PS4 copy! keen to go and check out some of the amazing TC content on it ASAP! after my damn hand heals though... XD
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  5. #15

    Snow of Skills - New Track

    First Fusion release of an Extreme. Not a tough extreme so have fun with it! cheers

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  6. #16

    Abominable Ascent - New Skillgame (Shogun's One Checkpoint Challenge submission)

    Hey guys hope you can get stuck into this one, enjoy and any feedback welcome!

    Youtube


    Edit - damn, medals are broken, leader board positions are correct though
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  7. #17
    You make nice tracks. Snow of skill was fun. Pretty hard to speed run. Got 1st on it though.
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  8. #18
    Hey man, thank you! sorry for the late reply didn't see this for some reason. I saw your run on snow of skill, really epic!

    Just saw you play 'Staged Execution' on twitch. Really nice effort getting to round 15 on the first run. Those 'Black Zone' stages are meant to be low level ninja btw :P.
    Really sucks about your fps lag. The track isn't laggy (at least for me - ultra settings) if anyone else lags a lot please drop a comment so I can improve.
    Cheers
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  9. #19

    Staged Execution - New Track (Skill Game)

    I am pleased to unveil my biggest ever track project 'Staged Execution' A how many rounds can you get style skill game.
    Please provide feedback and depending on response can adapt into a regular trials track.
    I am thinking about a full length as a ninja and possibly a version minus the black zone as an extreme.

    Anyways get stuck into it and I hope you enjoy!




    video trailer from pre-release
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  10. #20
    Originally Posted by pArA8D Go to original post
    This meant that testing was insanely annoying and tedious as for a true test the entire track had to be played through...
    Would setting your "lives" to 99 have helped?

    Staged Execution is a cool concept and a great ride The transitions could be a bit smoother but it didn't bother me.
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