1. #1

    glued objects not staying on driving line

    I am trying to get a glued set of ramps to stay centered on the driving line. There are no curves in the driving line and the glued objects are set to lock to driving line, yet by the end of the track the driving line is off center. Here are some pictures of the track that should help show the problem

    The setup that moves the glued objects

    Start of track

    End of track

    Another solution would be a way to move the rider or bike left or right. I tried to do that with the object position event but it cant be selected. Any solution or workaround would be appreciated.
    -AndrewPFJR
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  2. #2
    I think it's because you forgot to pick the value objects for the x and y positions. They are rounded now, so the object will gradually move away from the center of the driveline.
    edit: I see you also rounded the z-coordinate. Probably also a fsactor.

    What about putting in a glue object in the same place as your glued ramp. Then connect the x,y,z values of the 'glue object' to the ope.

    Or you can just tick local on in your ope.
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  3. #3
    Originally Posted by Rishaan Go to original post
    I think it's because you forgot to pick the value objects for the x and y positions. They are rounded now, so the object will gradually move away from the center of the driveline.
    edit: I see you also rounded the z-coordinate. Probably also a fsactor.
    So i fixed the 539.49, however the problem still occurs, also I already have the x and y values entered. I couldn't tether it to the object vector finder/ position thing because then the ramps would move on the x and y axis because the value went up in the object vector finder/ position thing
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  4. #4
    If your using ope to move the glued object lock to dl won't work (I think). You may just have to move the dl over a little bit at the finish end. Looks like you lined up the dl with the runway which will give you a straight line but it will not necessarily match global co-ordinates.
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  5. #5
    Originally Posted by AndrewPFJR Go to original post
    So i fixed the 539.49, however the problem still occurs, also I already have the x and y values entered. I couldn't tether it to the object vector finder/ position thing because then the ramps would move on the x and y axis because the value went up in the object vector finder/ position thing
    Yes, I know, that's why I mentioned putting in an extra glue object. The one you can choose from the objects. The little square. If you tether the values to that one you wouldn't have that problem.

    But have you tried using local coordinates instead of global?
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  6. #6

    Solution

    So after you said its not uesing the global cordinates i set it to local cordinates, and changed the values of the ope to x= the variable value connected to the left bumper and the right bumper, the y=0 and the z=0. Problem solved, thanks for the advice.
    -AndrewPFJR
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  7. #7
    Solved but here's my 2 cents
    Did you place the grid from the editor first? Line that up to the driving line, then snap the objects to the grid rather than the DL or world axis. Still use local but placing the grid first ensures the stuff goes in a straight line.
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