1. #1

    Camera view help!

    Hey guys,

    I'm trying to achieve something, but not having much success...

    Basically, when my rider crashes and falls from a high level in certain areas, I don't want the camera to follow him. I'd like the camera to stay in place as the rider just falls out of view. Now I've messed around with the Player Event and Camera options, but I just can't get the effect I want.

    Any help would be appreciated if this is possible!!!

    Thanks,
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  2. #2
    Blackbird56695's Avatar Member
    Join Date
    Feb 2010
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    Terra Firma
    Posts
    362
    The first thing I would try would be an area trigger in the places/gaps the rider can fall from the track. The area trigger connected to a camera event tied to a custom camera(cam set to cut). Thats how I would go about it.. not sure if that's exactly what you are after but hope it helps.
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  3. #3
    TeriXeri's Avatar Senior Member
    Join Date
    Mar 2014
    Posts
    1,163
    In my latest track I used this:

    Fail Area > Hit Trigger (object 1, bike/rider, or both), object 2, Fail Area > Camera Event > Custom Camera

    I have my Custom Camera set to Interpolate, but target to none so it does not follow the rider.

    You can also use Cut, if Interpolate doesn't look as nice or space is limited.

    Also check Inherit Settings if you want to keep the same brightness/filter/exposure as the main camera.

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  4. #4
    Ahhh thanks guys... Don't know why I never thought about the area/fail triggers...

    Thanks again!
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