This is possible to do with a custom built bike from editor parts and having the rider attached via physics joints, it's not perfect but drives better than the ingame bike.Originally Posted by Thrasher_91 Go to original post
I have a level in Evo which uses this method, see my thread here for finding it if you have Evo (DLC required) http://forums.ubi.com/showthread.php...ns-Bike-Tracks, however doing it with the ingame bike and rider it is very difficult to do, i have invested about 10-20 hours so far in attempting it and have had no significant results, the bike is drivable but very unstable and the methods i used for my custom bike do not have the same effect with the ingame bike and rider.
At the moment due to no really small parts being available in Fusion, i find building a custom bike nigh on impossible to do, but you can turn the quad into a freeroam vehicle if you detach the 2 drive motors, then attach the quad via a physics joint to a makeshift chassis with its own wheels : )
As BMXBandit777 said speaking to Jolan is definately worth a shot as he was doing this before anyone else and his levels inspired me to make my custom freeroam bike, it is very time consuming and complicated, i have about 60 hours or more of building freeroam vehicles behind me and i still haven't perfected it.
Have you not seen the post with my race car? You just have to really look for the parts! Rather than searching for say, a brick, use pieces that have such details to resemble a whole section of your vehicle! Like say.. cables for the body and wheels made of 6 chain pieces in a circleAt the moment due to no really small parts being available in Fusion, i find building a custom bike nigh on impossible to do, but you can turn the quad into a freeroam vehicle if you detach the 2 drive motors, then attach the quad via a physics joint to a makeshift chassis with its own wheels : ).
As far as I got with this was attaching a weight under the bike with a Point-to-Point joint. It keeps the bike upright by balancing it on it's wheels. However because the weight is under the bike you can't really go up hills or do stunts. I've tried with multiple joints and while that made a more stable drive, loops were a no-no. I've made 2 tracks with dislodging the bike/quad:
Evo: Off the Rails
Fusion: Quad Roam
I've been urged to update the Quad to work better. I've got it moving without any add-ons but the rider is really floppy :P
I think it was BaBaBoOeY's track (name is familiar). He added 99% Angular Dampening to the bike so it looked better, but it was primarily race with some jumps and no stunts. Still a rare idea though..
The bikes or Quad can be driven off the line the same way as moving the rider's limbs. Just attach a Rotation joint between the chassis and the tire - force it to spin!