1. #81
    funktastic-'s Avatar Banned
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    I can use my real name at last ( Note - i dont like the name but long story just use to it )

    Anyway i wondered if there could possibly more of an easy direct route to the trials fusion live editor stream. I dont see it advertised anywhere on the forum and it would be brilliant to have it on the main opening page when you boot the game up it is after all one of the main ingrediants to making tracks for new builders . I am forever forgetting when its on and struggle to find it either on twitch via ps4 or online. Maybe i am doing something wrong and i am at fault but still it would be nice to have it more easily found and seen for quickness and a reminder..

    cheers and thanx. I hope us ps4 users dont have to mess around waiting tomorrow for the dlc tomorrow.
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  2. #82
    Core2TOM's Avatar Senior Member
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    there is a bug in skillgame mode, when you pass the finishline.
    i used dasraisers setup and discussed the whole thing here: How to build a Gameclock that displays the correct ingame time?

    like you can see in the video it is working fine in trials mode, but not in skillgame mode.
    seems like in skillgame mode the time datasource doesnt stop at the same time as you end the game. the game ends 2 ticks before the game variable datasource (time) stops.

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  3. #83
    Jeruhnq's Avatar Member
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    - Can't enable the physic for all the effects
    - The hitbox of some effects are a way too big (planetary explosion for example)
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  4. #84
    Originally Posted by Jeruhnq Go to original post
    - The hitbox of some effects are a way too big (planetary explosion for example)
    This has happened to me too. It seems to be the effects from the DLCS have MASSIVE selection ranges. So when I try to select something, an effect tile gets selected even though it is off screen. It has occurred with the Abyss water fall effect and Fire in the Deep embers effect.
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  5. #85
    TeriXeri's Avatar Senior Member
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    Originally Posted by pArA8D Go to original post
    This has happened to me too. It seems to be the effects from the DLCS have MASSIVE selection ranges. So when I try to select something, an effect tile gets selected even though it is off screen. It has occurred with the Abyss water fall effect and Fire in the Deep embers effect.
    selection boxes on lots of DLC effects are indeed way bigger then intended, as well as it gets priority over regular objects.

    Same goes for the cave pieces/domes, they get priority over most other objects even if they are in front of it.
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  6. #86
    Something weird caught me out on my track today. The main camera angle was getting modified by a glue group of floating embers effects that is OPE'd to the rider. The fix was to set the glue group's physics to decoration. Nothing major just fyi.
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  7. #87

    Pc: On active, on leave triggers broken....

    After the recent, after the incident, dlc, if you now try to use any triggers, on active/on leave, they simply won't send out any effects.
    This is really god damn anoying.
    And yes i have done multiple test's. It is indeed not working.
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