hi, from what I'm understanding

you want objects to start falling when a trigger is activated just once, one at a time, until the object list has been exhausted.
I'll go with my understanding of what your asking..
outline:-
you'll need a counter to go through the objects and turn on physics at some set interval, all started by a one shot (disable after hit checked) hit/area/some other trigger.
you need to use the object array and object getter to point to the current object that will have its physics turned on, setting the index of the object getter to the counter.
you will need :-
an Area/Hit Trigger:- On Hit sends its impulse to a State Event which turns on an Interval Trigger (listed below)
a Variable Data Source that is used for the counter
an Object Array which needs to be set up to target all the objects you wish to fall
an Object Getter, target the Object Array and set its index to the Variable Data Source (counter)
an Interval Trigger used to time each drop
a Set Value Event used to increase the counter to the next object
a Physics Event to turn on the objects physics so it falls
set up the Interval Trigger:-
uncheck Enabled, set the timer for the interval to match your drop requirements, its default is 60 (1 second)
check Disable After N and set the value to match the number of objects you have targeted with the object array.
target the Select Event/Filter from the Interval Trigger to the Set Physics tile
Set up the Physics tile:-
inside set it to On and set the target the Object Getter
point the Select Event/Filter to a Set Value Event
inside the Set Value Event
set it to Increase and set the value to 1, target the Variable Data Source
and that should be it.