1. #11

    Great questions Core2TOM. I'm having some trouble too with the Game Condition filter...

    Thanks to Dasraizer and Mutetus for answering all the questions! We all appreciate it

    - PneumaticBog484
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  2. #12

    I've updated the list with a few more questions that I have. Thanks again to everyone for answering all the questions so far!

    - PneumaticBog484
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  3. #13
    dasraizer's Avatar Senior Member
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    howdy ya'll
    i think for 26, its updated while the frame is being drawn, so it will always be 1 tick behind. i got around this sort of by adding the 1/60th of the velocity to the position, but this only works if the tracked object has physics enabled.

    i'll have a short stab at 27, sort of...

    if you have several standard vectors tied to a pointer you can use the copy vector event, iirc you can only do row 0 of the current indexed vector.

    also if you are using several object position vector with a pointer , it doesn't work well when coping, you have to tie the values to a standard vector and use them for the pointer objects, fixing the issue.
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  4. #14
    Breity187's Avatar Member
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    Heyho, my question is, how can i teleport my raider/ Bike, on a other area. ?
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  5. #15
    Core2TOM's Avatar Senior Member
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    hey Breity-one, thats possible with the Player Event: reset the rider to a checkpoint or somewhere on the drivingline
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  6. #16
    Breity187's Avatar Member
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    Okay thanks,for the quick replay. i try it, hope it works.
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  7. #17
    Breity187's Avatar Member
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    It works, thanks.
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  8. #18
    dasraizer's Avatar Senior Member
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  9. #19

    I've updated the original post with your new questions guys, and I've changed the formatting so that the questions are grouped by category.

    Thanks for answering the questions everyone!
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  10. #20

    I've added Jonny's question to the thread and updated the colors on some of the groupings. If anyone knows the answers to the unanswered questions feel free to comment them and I'll add them to the list as quickly as possible.
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