You should post these things in the "level editor" section.
Never use an OPE for objects on the driving line, and OPE is mostly for background animation, or when the rider can't ride on it while it moves. For moving things on the driving line use a phsyics joint, from what I read you have to set it on slider in properties (advanced properties: linear settings: turn on motor....to make it move up) and ofcource, turn on physics in the properties of the object that's supposed to move. If it acts weird, try turning on 'disable collision" in option for the physics joint
Just be careful not to use too much of this technique in one track as it will cause lots of extra physics calculations for the joints. Especially when using the rider as the other target (which is not the case here, but still)Originally Posted by XxGATORMANIAxX Go to original post
Cool I had no idea that that added alot of calculations.Originally Posted by mutetus Go to original post