So, I've been having this issue with physics in Fusion's editor.
I'm making a skill game that involves rotating your camera and changing the gravity direction. Now, I've got pretty far but I've been stuck at one point for a while. You see, on one level I need to get three crates moving by rotating the camera. One of the crates reacts exactly the way it's supposed to, but the other two do not move at all, even though they're copies of the first one. I've also made sure that the events/filters are all in check.
Any idea how to fix this? I'd really appreciate any help. Thanks.
Yes. It's odd that all the other dynamic objects within the area seem to work, but these two crates don't.Originally Posted by sparkierjonesz Go to original post
how do you change gravity? area force thingy? maybe you messed up in the affected objects or you physics aren't activated on the copied objects( uncheck and check the checkbox) or maybe place new crates and make sure you properly rewire
i would also suggest making the tiles visible when testing and look if everything is send properly, maybe use an interval trigger to test while in editing mode
does it work while your testing in editing mode?
It is a force area, yes. And everything seems to work fine while testing physics in the editing mode.Originally Posted by sparkierjonesz Go to original post