1. #1

    Help with the editor

    So, I've been having this issue with physics in Fusion's editor.

    I'm making a skill game that involves rotating your camera and changing the gravity direction. Now, I've got pretty far but I've been stuck at one point for a while. You see, on one level I need to get three crates moving by rotating the camera. One of the crates reacts exactly the way it's supposed to, but the other two do not move at all, even though they're copies of the first one. I've also made sure that the events/filters are all in check.

    Any idea how to fix this? I'd really appreciate any help. Thanks.
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  2. #2
    you probably missed a connection somewhere
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  3. #3
    Tried it. Didn't help I even tried creating that level from scratch and did some modifications, such as giving the objects more room to move and tried changing the crates' masses. The problem still persists.
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  4. #4
    everything is within the physics bubble?
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  5. #5
    Originally Posted by sparkierjonesz Go to original post
    everything is within the physics bubble?
    Yes. It's odd that all the other dynamic objects within the area seem to work, but these two crates don't.
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  6. #6
    how do you change gravity? area force thingy? maybe you messed up in the affected objects or you physics aren't activated on the copied objects( uncheck and check the checkbox) or maybe place new crates and make sure you properly rewire

    i would also suggest making the tiles visible when testing and look if everything is send properly, maybe use an interval trigger to test while in editing mode

    does it work while your testing in editing mode?
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  7. #7
    Originally Posted by sparkierjonesz Go to original post
    how do you change gravity? area force thingy? maybe you messed up in the affected objects or you physics aren't activated on the copied objects( uncheck and check the checkbox) or maybe place new crates and make sure you properly rewire

    i would also suggest making the tiles visible when testing and look if everything is send properly, maybe use an interval trigger to test while in editing mode

    does it work while your testing in editing mode?
    It is a force area, yes. And everything seems to work fine while testing physics in the editing mode.
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  8. #8
    in this case it should be the physics bubble that isn't big enough



    this should help
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  9. #9
    Problem solved. Thanks
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