did you glue your "part" to the frame, wheel etc... ?
if they ae not attach to something they will just follow the world co-ordinates, nothing tell them to "moove" like the bike.
forget the coordinate, glue them to the bike.
like on TC top rated of the week fmx, Johnson track.
the phallus is attach to the bike and the testicle are attach to the phallus (free floating"... they have no world co-ordinates involved.
ps: is the far i can go.. i have a french editor and its hard for me to traduce... hope that someone else can help you more precisely .![]()
How I can't get it to work. I know I sound stupid but I have been trying for hoursOriginally Posted by sparkierjonesz Go to original post
Originally Posted by sparkierjonesz Go to original postUsing the point to point physics joint - select the joint and prees up on the d-pad to get to its options. select object one as the bike and object two as whatever it is that you want to replace the bike. Make sure that collisions are disabled. Then you can re-position your object over the bike. You may have to play around with physics types for your object if your rider will be clipping the object. You can turn the bike invisible by selecting it, bring up the details with up on the d-pad and unchecking the box.Originally Posted by JunkyardCorgi Go to original post
Redlynx did some very helpful tutorial videos on youtube for evolution which still apply to Fusion and which may have some information you can use. The best way to learn the editor though is trial and error. Good luck.