1. #1

    Are portals gone!?

    I wanted to make an Easter egg where the player can ride on scenery in the background. I was going to use a portal to send the player past the finishline to the spot, which has extra driveline on it so it can be ridden. But I can't figure out how to get the rider over there without a portal from trials evolution...
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  2. #2
    There is a player event where you can send the rider to a specific checkpoint or somewhere along the driving line. That's the best option you have in stead of portals.

    http://youtu.be/ifeam2iYy34?t=3m31s explanation

    choose either the 3d option(reset to checkpoint) or the 4th one{reset to a certain point on the driving line)
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  3. #3
    Yeah, those won't do for this particular plan, as the background isn't part of the driveline. I can only get a driveline over it if it's before or after the finish line. I don't want to use an area trigger for an artificial finish line, since it's a trials track, and precise times are important.

    Why would they take away a feature from the old game like that?! That's nuts.
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  4. #4
    When do you want to teleport the rider? During the race or after you crossed the finish line? And what do you mean by "the background isn't part of the driveline?" In the OP you said the opposite thing? Or am I reading it wrong?

    Btw, the portal effect was included in a DLC, it wasn't part of the original game. Although they did include other stuff in Fusion that was also in Evo dlc..
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  5. #5
    You could have a S shape driving line - start at the bottom of the S and have a triggered end event where the track would normally end and have the 'portal' transport you to the top part of the S which would be in the background - that way you could still use driving line/ checkpoint player event.

    Edit : just reread your post and I know you don't want an artificial end but can it (the end event) be triggered by a checkpoint event filter for better time accuracy?
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  6. #6
    Originally Posted by BMXBandit777 Go to original post
    Edit : just reread your post and I know you don't want an artificial end but can it (the end event) be triggered by a checkpoint event filter for better time accuracy?
    No, it will still check every tick.

    I just tried it in the editor and I thought you could select the 'go to index dl' to go to a certain point after the finish point.. Not possible so it seems. Guess you really need an artificial endpoint if you are set on having that easter egg in there.
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  7. #7
    dasraizer's Avatar Senior Member
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    just a quick thought on this, if you use the start gate trigger to send you to check point 3 that's identical looking to the start line deco, at the end of the track, you might be able to send the player back to check point 2.
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  8. #8
    I notice you have a 360, have a look at this video, think its kind of what you're asking. May be worth contacting the creator.

    https://www.youtube.com/watch?v=awsk2-DlQTs
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  9. #9
    dasraizer's Avatar Senior Member
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    Originally Posted by MrWare2012 Go to original post
    I notice you have a 360, have a look at this video, think its kind of what you're asking. May be worth contacting the creator.

    https://www.youtube.com/watch?v=awsk2-DlQTs
    lol i know he cant wait for portals to be back

    accuracy and skill required for what insanity does.
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  10. #10
    For the record i never used portals on any of my tracks, even when they were
    available to me i Didnt use them, just never felt right to me.
    The trick is to allign 2 identical areas and cut between custom cameras.
    I dont know if this little trick would apply here. You might have to
    massive changes to make it work. I could help you with it but it would
    probably be alot of work for an easter egg.
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