I have a looping OPE set to NOT reset on checkpoint restart, but it does anyway. The movement is all local. The object resets to the starting position(though it shouldn't), but the curved data source doesn't reset(as it shouldn't) which causes the timing and position to be all out of whack.
The interval trigger, the OPE, and the curved data source are ALL set properly to NOT reset, but the OPE is. Is this a bug? Anyone else having problems with this?
please watch youtube video and read desription, i cant get my animation to work properly
https://www.youtube.com/watch?v=IuwbLesXS6g
This looks like a classic case of not having the curved data source turned off. If its not turned off until you're ready to set it off, itll go through its motion as your playing, then, when you trigger the OPE it'll have already gotten to the end of the animation.Originally Posted by jvd44827 Go to original post
So, when triggering an OPE, make SURE the interval trigger, the OPE, and the data sources you are using are OFF until you are ready to start the animation.