1. #21
    Originally Posted by JolanXBL Go to original post
    Y'know... if the driving line is straight... you could just put a Collision box on either side of it and set their Friction values to 0.

    Like pulling a DVD off the shelf :P.
    Jeez jolan you could of suggested that a week ago lol

    You know me, I never do things the easy way
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  2. #22
    Originally Posted by JolanXBL Go to original post
    Y'know... if the driving line is straight... you could just put a Collision box on either side of it and set their Friction values to 0.

    Like pulling a DVD off the shelf :P.
    That's awesome XD and it works. can't belive it ='D
    100 credits to you. the dvd is out XD



    This will be called the DVD technique.
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  3. #23
    I have a further question: What's the best way to make a frozen physicall connection. I'am asking because the gluepoint of the bodypart and the wheel are at the exact same place. I think the physicall connection between those two things will work best this way. But now theres now whight to unstabilize the unicycle, so I want to attach an dummyobject to the bodypart.
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  4. #24
    I'm just simple-minded 'is all

    I think the center of gravity is the Glue point so raise that up to adjust the wonkiness. The wheel only needs the joint's pivot to spin correctly, so keep that aligned with the wheel.

    If you must have the glue point down by the wheel however, you can attach a physical weight to the body using a Point-to-Point Joint.

    I used one to keep the bike upright while driving off of the Line.
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  5. #25
    Thanks to you guys I have nearly finished my project but there are to minor bugs left.
    The first one: The wheel sometimes just blocks in a direction until you drie in the other dircection for a short distance.
    Then it behaves normally again. On high speeds that could lead to a fail. (counter on 1:47 in the video below)
    The second one: In my skillgame the wheel of the unicycle is able to turn faster as you last more time.
    At a specific point it turns such fast, that the wheel starts to get in a starnge angle.



    hope you can help,
    Chilly
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  6. #26
    you tried increasing joint strenght by 1 or 2?
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  7. #27
    How about duplicating the joint so that there are 2 identical joints holding the wheel in place? It looks like it's spinning too fast for the joint to handle.
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  8. #28
    After a long while I came back to the map and tried both tipps. Duplicating and movig the joints out of the middle seems to do the job. At least I didn't reached a spead where the bug happens. Thx a lot! =) The "wheel blockated bug" persists sadily.

    The map is now playable on pc. Its name is "Pimp my hamster". Thank you very much for the help. Without it I wouldnt got it to work.
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