Jeez jolan you could of suggested that a week ago lolOriginally Posted by JolanXBL Go to original post
You know me, I never do things the easy way![]()
That's awesome XD and it works. can't belive it ='DOriginally Posted by JolanXBL Go to original post
100 credits to you. the dvd is out XD
This will be called the DVD technique.
I have a further question: What's the best way to make a frozen physicall connection. I'am asking because the gluepoint of the bodypart and the wheel are at the exact same place. I think the physicall connection between those two things will work best this way. But now theres now whight to unstabilize the unicycle, so I want to attach an dummyobject to the bodypart.
I'm just simple-minded 'is all
I think the center of gravity is the Glue point so raise that up to adjust the wonkiness. The wheel only needs the joint's pivot to spin correctly, so keep that aligned with the wheel.
If you must have the glue point down by the wheel however, you can attach a physical weight to the body using a Point-to-Point Joint.
I used one to keep the bike upright while driving off of the Line.
Thanks to you guys I have nearly finished my project but there are to minor bugs left.
The first one: The wheel sometimes just blocks in a direction until you drie in the other dircection for a short distance.
Then it behaves normally again. On high speeds that could lead to a fail. (counter on 1:47 in the video below)
The second one: In my skillgame the wheel of the unicycle is able to turn faster as you last more time.
At a specific point it turns such fast, that the wheel starts to get in a starnge angle.
hope you can help,
Chilly
After a long while I came back to the map and tried both tipps. Duplicating and movig the joints out of the middle seems to do the job. At least I didn't reached a spead where the bug happens. Thx a lot! =) The "wheel blockated bug" persists sadily.
The map is now playable on pc. Its name is "Pimp my hamster". Thank you very much for the help. Without it I wouldnt got it to work.