1. #11
    How do you get those tracking stats on the screen?
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  2. #12
    empecee's Avatar Senior Member
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    Originally Posted by RetroManHD Go to original post
    How do you get those tracking stats on the screen?
    d pad down m8 .
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  3. #13
    empecee's Avatar Senior Member
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    Originally Posted by Mentality15 Go to original post
    After a lot of attempting to fix it, i believe you are right. Removing some of the trees and stuff did help a tiny bit at first but that last bit of frame rate problems won't seem to go away.

    Thanks.
    try dropping the shadow distance or the brightness of the sun a little . it looks like you have direct sunlight /trees/ glass with physics all in a confined area. . tbh it looks fine in the video and pretty sweet . i wouldnt take to much notice of a few frames dropping on the overlay . can you feel it when you ride . ?
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  4. #14
    mutetus's Avatar Trials Developer
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    Do the cubes made of pipes have collisions on? You have quite a big bunch of them holding the ramp pieces right after you exit the building. Try changing all of them to decoration only and see if that makes any difference.
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  5. #15
    Originally Posted by kidmpc Go to original post
    d pad down m8 .

    Ahhh! Thanks
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  6. #16
    Originally Posted by kidmpc Go to original post
    try dropping the shadow distance or the brightness of the sun a little . it looks like you have direct sunlight /trees/ glass with physics all in a confined area. . tbh it looks fine in the video and pretty sweet . i wouldnt take to much notice of a few frames dropping on the overlay . can you feel it when you ride . ?
    I tried both of those and didn't see any improvement, though left them both a little lower just in case it had some small effect.

    Originally Posted by mutetus Go to original post
    Do the cubes made of pipes have collisions on? You have quite a big bunch of them holding the ramp pieces right after you exit the building. Try changing all of them to decoration only and see if that makes any difference.
    Yep, all of them you can't ever run into are decoration only.


    I'm convinced it is mainly caused by the sudden view distance increase. Fortunately the middle section is the only one that seems to always have the frame drop, the other two only have smaller ones once in a while (seemingly random). From my play testing it is not enough to affect my riding as you are almost always in the air, but it is visibly noticeable at times. Unless i can find a way to completely get rid of it I plan on releasing the track as is tomorrow.
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  7. #17
    empecee's Avatar Senior Member
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    one more idea . is anything glued or still grouped ? . .thats the first thing that causes lag and tearing . ? and turn the bike light off . and try turning the lights off on the checkpoints . . that helps quite a bit.i just noticed there stiill on and not needed .should help
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  8. #18
    IImayneII's Avatar Senior Member
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    Originally Posted by Mentality15 Go to original post
    I'm convinced it is mainly caused by the sudden view distance increase.
    Maybe it's better to reduce view/object distance on that part of the track then and maybe combine that with some environmental fog in the background if the reduced viewdistance cuts out things in the background
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  9. #19
    Thanks for all the help everyone, i've done as much as i can using every suggestion i got and eliminated most of the framerate issues, there is still a chance in the middle section for it to drop to 58-59 but its barely visible and doesn't affect the riding. I appreciate all the input and will be releasing the track soon, just need to make a final video and upload it.

    Final track video will be posted here when it is uploaded (very soon).
    http://forums.ubi.com/showthread.php...-Fusion-Tracks

    Thanks.
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