1. #1

    Need help with track optimization

    [Update] Almost all issues solved, thanks everyone.
    Finished track video: http://forums.ubi.com/showthread.php...-Fusion-Tracks
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  2. #2
    You said it is happening just exiting a building right? Perhaps it's because when you exit the building the objects you see are in a distance far away. I believe this can cause hiccups in framerate. (viewing objects from up close to suddenly objects that are far away or vice versa)
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  3. #3
    Another cause of this may be what is coming into view outside of the building. Too many bushes and grass items can cause frame rate issues, and screen tearing. Try reducing the field of view top a much smaller amount in settings, and lower the vegetation level some.
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  4. #4
    Thanks for the replies, i'll get a video up soon to help explain what i'm making and why i'd like to keep as much of the background as i can.
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  5. #5
    Video is up, hopefully that helps.
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  6. #6
    I've tried to do everything i can, and even basically gutted the track, but i still get those frame drops when changing from indoors to outdoors. I have finished all of the interiors and the end area all of which work perfectly.

    Changing the max view distance, the object view distance and the shadow view distance all had no effect that i could see on those lag spikes. (unless i put it at zero). Really not sure what to do here as there seems to be no good solution.

    New video with all the optimization i could do, and the slight frame rate drop still there when exiting the buildings. I don't want to release it with that but i'm out of solutions that won't completely ruin the visuals.
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  7. #7
    I checked out your video. The frame rate drop is something so minute that I wouldn't concern yourself with it. Considering the level of vegetation you have on screen at all times and the fact that you're frame rate doesn't seem to drop below 57 frames per second, it isn't that big of a flaw. The human eye can't even tell a drop in frame rate unless it drops by at least 10 frames a second.
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  8. #8
    It says 57 but when in game it can be noticeable (sometimes it doesn't happen at all or is less severe too). I'm just trying to be cautious because i know people will judge harshly if they feel even a tiny drop. I've done about as much as i can to try to get rid of it though, so i may have to live with it and hope it doesn't bother most people too much.

    If people plan to play the level once it shouldn't matter but if someone wants to try to set a good time it could start to annoy them quite a bit. I'll probably see if i can figure anything out and release it this weekend if I can't improve it any.
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  9. #9
    I really think it's because of the sudden pov that it has to load the objects in the distance. You can't really do anything about this I believe.

    Nice looking track btw.
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  10. #10
    Originally Posted by Rishaan Go to original post
    I really think it's because of the sudden pov that it has to load the objects in the distance. You can't really do anything about this I believe.

    Nice looking track btw.
    After a lot of attempting to fix it, i believe you are right. Removing some of the trees and stuff did help a tiny bit at first but that last bit of frame rate problems won't seem to go away.

    Thanks.
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