1. #1

    How would I make eater egg course

    I want to incorporate an Easter egg course (similar to the in game ninja courses) into one of my tracks but have no idea how to reset all the checkpoints and have the player restart the first checkpoint. I know I can OPE in the new line. Any ideas?
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  2. #2
    there is a player event that lets you reset to a certain checkpoint. I think it's just called player event. Link that to a trigger and you will reset to a checkpoint of your choice.

    https://www.youtube.com/watch?v=ifeam2iYy34

    from 4.00

    You don't have to ope in the new line btw. You can just put them(objects) in as invisible and make them visible when you reset to the first checkpoint.
    I did this with a track of mine. Only problem I had was when you get reset to the first checkpoint (the start) if you press B before you reach the next checkpoint you will reset the entire track.
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  3. #3
    Do you think there is a way to prevent b from restarting the whole course?
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  4. #4
    Only thing I can come up with is make the first obstacle very easy so you'll reach the 2nd checkpoint faster. Or put the first 2 checkpoints exactly next to eachother and reset to the 2nd checkpoint. I'll go fire up the game and experiment with it. I'll let you know if I can come up with something.

    edit: Only thing I can come up with is manually putting the starting point from the cp exactly above or beneath the start in a way you are not able to activate that cp in the normal track. Then reset to that checkpoint in the 'secret' track and it will look like you started a little bit above the start but technically it's just a different cp.

    edit2: They do exactly the same thing in the secret ninja tracks too btw. I just tried the first one to see how they did it, but as you can see you respawn in the air.

    https://www.youtube.com/watch?v=ZkpkNGU7i1g

    I think there is also some data source that registers your faults. Don't know exactly which one, I'm not on the 360 anymore, but you can tie that to a general filter so the 'reset to secret track' can only be activated when you have zero faults. I guess that's how they did it in fusion.
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  5. #5
    I will try out some of your ideas when I get online next. Thank you for the help :-)
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  6. #6
    I know this is a little old but I've done a tutorial on this: https://www.youtube.com/watch?v=6j2lk7E4A2g

    And this is the result (skip to 1:43): https://www.youtube.com/watch?v=i0PTswzQ3-A
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