Note: this track editor help is mainly for beginner creators...
https://www.youtube.com/watch?v=gtHylTNAvxQ
I need help with 2 things:Originally Posted by rgamingcrew Go to original post
- I want a ramp to go up like a meter when I'm a bit in front of it.. what do I need?
- the 2nd thing I need help with is an invisible wall or something, I've been messing around with those seed buildings, I made my startin' line in a building created with those, but my erased wall is still there but invisible...
Please can you help me out?
(sorry for bad english)
- For the ramp: depends on if you can drive on it while it's still moving or not. If it stops moving before you get there you can use the object positioning event to move the ramp (local movement on one axis). If it's possible to drive on while the ramp is moving you should use a physics joint (slider) to move the ramp.
- Sounds like a bug. I'm guessing you can't select it? Maybe you can find it trough the object finder and remove it that way
I'll see what I can doOriginally Posted by heartxofxaxlion Go to original post
I have been playing Trials since I first saw it come out on Xbox 360 years ago. I have all the version for that system.
I have a major issue however, understanding all the technical aspects of the building screens.
In this new version, I am upset that examples weren't preloaded into the game, so all you need to do is click, copy and change the examples to suit.
I really have serious trouble wrapping my head around filters, data sources and whatnot, of course there are few tutorials out there that teach specific tasks that I am needing.
I want to make a pendulum and I want the swing only to be about 45 degrees, a shipping container will swing one direction, while another swings the opposite direction meeting in center.
I can't find any good tutorials that teach how to support the example in the air, I turn on the game and all my work falls to the ground.
Yeah, I am so new I can't figure anything out.
Oh, on a side note, the game is awesome.
One small issue I noticed is the difficulty of snapping objects you place in the drive line, if you have an object exactly in the same height as another, there is no quick methods to snap to height and orientation.
I also am not happy with the buttons fro resetting objects, if you so much as slightly misalign something there you go, you have to redo everything all over.
Align stuff with the grid from editor settings.Originally Posted by NitroCopKiller Go to original post
datasources etc are just a bunch of numbers that u use to code stuff
they aren't important when just making trials tracks, only when you start making skillgames or animations they become important
you need them in animations to tell the ope where an object should move(for example you have a car and you want it to move 45m across a road you need to make a number go from 0 to 45)
or in skillgames in a first person shooter for example you need a datasources to keep track of your bullets , you need to reduce the bullets when they pull the trigger and you use filters to check if the player still has bullets before he can shoot
also like suggested by megamane, you can change the snap settings in the editor settings