1. #1

    How to change the MAIN camera angle at anytime?

    Hi,

    I can't seem to find how. I want to change the angle before the track ends but not sooner, what do I have to do?

    Thanks in advance.
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  2. #2
    IImayneII's Avatar Senior Member
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    Originally Posted by julian_ulster Go to original post
    Hi,

    I can't seem to find how. I want to change the angle before the track ends but not sooner, what do I have to do?

    Thanks in advance.
    I'm guessing you need to change that with an object positioning event. Haven't really done that myself with the main camera so I don't know how it will react to that. If that doesn't work, you can always use a custom camera following the rider and turning that with an ope.
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  3. #3
    Yeah I think baseline is right, custom cameras is the way to go. you can get a custom camera to follow the main camera by using object position event tied to a position data source for the main camera, then maybe edit the angle at the end when you need it. Or just use the main camera till the point you want the angle to change and then switch to a custom via a camera event.
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  4. #4
    Thanks a lot, I'll give it a try and let you know...
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  5. #5
    Use a vector Data Source to get the position of the rider or bike. Next add an Object Position Event (OPE) and tie the position values to the vector Data Source. Add a Dummy Object and link it to the OPE. Finally set your default camera to follow the Dummy object.

    Note that the camera may not stay bedide the bike when it corners unless you also use an Object Data Source set to Angle Y (I think). Much easier to add a custom camera & switch to it with Interpolate option in the camera settings, or just use the custom camera the whole time.
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  6. #6
    Originally Posted by Jolanphone Go to original post
    Use a vector Data Source to get the position of the rider or bike. Next add an Object Position Event (OPE) and tie the position values to the vector Data Source. Add a Dummy Object and link it to the OPE. Finally set your default camera to follow the Dummy object.

    Note that the camera may not stay bedide the bike when it corners unless you also use an Object Data Source set to Angle Y (I think). Much easier to add a custom camera & switch to it with Interpolate option in the camera settings, or just use the custom camera the whole time.
    Where do I place the dummy object? On the track line? And how do I activate the change of angle? (I haven't tried yet, but will soon)

    Thanks by the way
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  7. #7
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