HahaOriginally Posted by geordiedeviant Go to original post
its odd, i hardly played fusion too
i'm dissappointed because this game feels like a step backwards, the issues of evo's tc aren't fixed and its even worse now
the future design isn't bad but i feel like because its so heavily designed around this specific future vision and style that its very hard to not use elements of this style which makes tracks all look the same
its like history got whiped in the game and hardly anything is in the game looks non futurey
something else that killed it for me was that they made text smaller making it imposible to read on my sd tv
also some bugs also killed the fun mainly fmx exploit
the game is still great and has the potential to be way better than evo but its hard to enjoy something when you're dissappointed
since release i felt like boycotting season pass till the game got better or buying a new tv so i could build stuff in the editor, its just so weird to feel this way
I went back the other day as I'm still struggling trying to get a gold in the DLC hill climb track. Feels like a different world playing it. (Which I guess was the point)Originally Posted by k2nph Go to original post
Sick of the game? Not even close for me. I'm bummed it wasn't released in a finished state, I hate this trend in the gaming industry. I also don't like that we are getting less game for more money.
With all the editor pieces being stylised, it's harder to make tracks that seem less "samey". A legacy pack with all of evo's pieces would be great.
I still enjoy the game and have plenty to do yet. I think the challenges add a lot of replay value. It's harder to maintain momentum on landing, but I am learning how to finess that.
I look forward to the patches and dlc, but have come to expect that some issues will never be resolved. Redlynx had a history of trying to fix issues but not quite getting it right, looking at you broken replays and glitched leaderboards.
Devils advocate here. Wouldn't that just make more and more tracks that look like Evo? I think the new look is a welcome one but I also agree that it needs more variation.Originally Posted by jook13 Go to original post
Nope, the pieces in evo are generic enough to create your own style. Plus you can combine the old with the new for even more variation.Originally Posted by geordiedeviant Go to original post
In evo it was possible to more or less recreate the look of trials hd. A feat impossible with fusion in its current state...
I didn't realize supercross doesnt show the times afterwards. That is really bizarre. I have no issue with being connected all the time because I always am. I am most disappointed with coffin runs and back tire glitches. Like OP said it sucks when hitting the same jump the same way results in different outcomes. (Cough Panda Cough)
For most people, this will be a TL: DR, but I wanted to respond to you because you had a well thought out post that expressed your views and frustrations. Please don't take the following as being confrontational, it's just my opinions on some of the topics you mentioned.
There is a difference between a hardcore fan's point of view and that of the larger Trials community. While many of the players who played Trials HD and Trials Evolution find Trials Fusion to be easy, it has more to do with your level of skill in the game. We didn't make it easier, you just got better as a player. Sometimes fans forget that there is a much larger community than those who post on the forums. We were slammed because tracks were "impossible" in Trials Evolution, just as we are for tracks being "impossible" in Trials Fusion. Those checkpoints, which experienced players don't use, and find worthless, are valuable for new players who are just learning to play.Originally Posted by H3X23 Go to original post
We've even had people (a lot!) tell us that the restart track button should be removed because it is too easy to accidentally press. There is a fine line with difficulty levels in making new and old fans happy, but we think we are hitting that line. Pressing the back button (or equivalent) is the same amount of button presses as hitting "b". Trials Fusion is a game about speedrunning. If you mess up, press the back button and start again. Checkpoints are there for those of us who need them.
sebbbi has commented on this before, and has far more experience/knowledge, so I'm not going to trample on his thoughts.Originally Posted by H3X23 Go to original post
The Phoenix, in Fusion's world, is old tech. The Pit Viper is the "modern" equivalent. Sure they don't handle the exact same, but that's part of Trials, isn't it? Learning to use the new bikes along with the skills you have and/or learn to beat your friends on the leaderboards. If the Pit Viper was supposed to be the exact same as the Phoenix, it would have been called the Phoenix.Originally Posted by H3X23 Go to original post
I'm not sure if you remember, but we always get negative feedback about changes to the "main" bike. It happened in Evolution as well. Reading posts after launch about Trials Evo's version of the Phoenix went much the same as this section of your post. But then a weird thing happened; people started using it and they started enjoying it. It's different, to be sure, but that's the point.
The forums are not the only source of feedback from fans. I've seen numerous requests for more vehicles, and why shouldn't there be more? If people want to use it, they will. We did put dead trees in Fusion, though.Originally Posted by H3X23 Go to original post
Track Central will be updated. Trials Evolution's Track Central was also modified based on feedback. It's not realistic to assume that all suggestions will be implemented, but there were changes in the past, and there will be changes in the future.Originally Posted by H3X23 Go to original post
This goes back to the thin line I was talking about before. It's easier to make a nice looking track now. We have also increased the size of the map, and the limit in the sky. Newer creators may want to keep close to the ground to be able to use the landscapes included as a backdrop for their tracks, while experienced creators can take to the sky and build whatever they want.Originally Posted by H3X23 Go to original post
Though you don't seem to like terrain modifiers, they are there to help track creators change the landscape to their liking. It uses more complexity because you are reshaping the base world, but there were good examples of terrain modification in Trials Evolution, and I am sure there will be those who use the tools to create more amazing tracks.
FMX is a new game mechanic, it's going to take people a while to learn how to use/play it proficiently. If you look at some of the replays, people are already getting 1,000,000 points (I can't break six figures), so it really comes down to practice. Different people enjoy different things, so we don't expect everyone to like FMX, the same as we don't expect everyone to like Extreme tracks.Originally Posted by H3X23 Go to original post
sebbbi has also talked about the FMX physics exploit, so I'll leave this one alone except to say that solutions are being tested.