1. #1

    more editor issues

    the yellow cameras see themselves when the editor icons are visible (very annoying for checking values dynamically)

    physics joints do not reset themselves properly after a checkpoint restart if they were attached to a glue group that "broke" before the restart

    directional forces no longer invert when given a negative number as there force value.

    it is impossible to attach physics joints to the riders hands

    any physics joints connecting bike parts together lose pivot cohesion as soon as the bike hits 0 hit points or the part is detached (they have full strength if the bike is set to indestructible however this can cause crashes and is useless for rebuilding the bike anyway.... for example if you wish to turn the handle bars the physics joint collapses if the part is detached and if the bike is set to indestructible the handlebars do not turn but the front wheel is forced out of alignment causing wobble and sometimes crashing the console))

    steel building block connector variation 7 has no physics

    water transparency reverts to a number less than 100 if the colour is changed after the transparency is set even though it still reads 100

    light emission values are not copied when the object is copied

    emitted explosives lose their ability and the hit-point value in their settings if they are emitted as a glue group

    there is no stickied bug report thread on the new forum

    who the hell thought it was a good idea to put "exit editor" right next to "test track" in the pause menu without a verification query (yes i lost a lot of work hence the use of the word "hell" and the need to find a culprit)

    on the ps4;

    controller vibration cuts out after a few seconds. (xbox as well)

    the camera used to take a picture to be used as a title in track central is out of alignment (haven't tested on xbox)

    the code used to insert button symbols in the description is still the code used for xbox (and is far to long besides seeing as it uses up the limited character allowance)

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  2. #2
    Blastergamer's Avatar Senior Member
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    Mar 2014
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    More features but way more bugs & issues is always a frustrating thing. RedLynx, scrap off your current game engine for Trials, and get a better, more polished one for the next Trials sequel. The engine graphics & physics bugs get more annoying in every new Trials game, and the game engine isn't optimized for PC AT ALL.
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