1. #11
    JoeRegular's Avatar Senior Member
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    Originally Posted by jook13 Go to original post
    I dont care about you guys who cant afford the newer systems...
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  2. #12
    Originally Posted by aLeXeLa Go to original post
    Of course the XB1, PS4 and PC versions are going to be better, if they weren't, it would be a bit of a worry, that being they are next gen n all.
    In contrast to jook, I dont agree it should of only been next gen, the new consoles are priced too high to warrant what they can offer at the moment, and leaving out the 360 guys would of been a huge mistake. Im happy with the 360 version, I can live with the next gen consoles looking prettier,having more animations on tracks etc - that doesnt really bother me, as trials has never been for amazing graphics anyway, as long as they kept the gameplay the same, that what really matter imo.
    See, this is the problem... Games are being developed for last gen (XB360/PS3) as well as current gen (XBone/PS4). It's obvious that because of this, current gen games are being held back. At the minute, current gen games just look better, but don't really offer anything new, so people think there's not much point buying a current gen console just for better graphics. Someone needs to be brave and develop a game just for current gen that offers something new, something more than just better graphics. Then more people would buy current gen consoles, then more developers would stop developing games for last gen and current gen.

    I really hope that the next trials game doesn't support XB360! I mean come on, the theme tune says welcome to the future! Hardly correct!
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  3. #13
    Always will be? F*ck no.
    Just because you have it on 360 doesn't make it better. The only thing "better" on the 360 is that the track times are slightly more competitive. That's it.
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  4. #14
    morrillo's Avatar Senior Member
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    360 pros: competitive LBs; good builders still on 360

    360 cons: poor resolution, fewer effects/gfx in tracks, lower complexity in editor; lag/tear issues, lighting issues, stability issues.

    So I can't agree, sorry.
    No Trials game would be better on 360 unless it was ONLY on 360.
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  5. #15
    Claudia's Avatar Senior Member
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    I can only play it on 360 so in terms of that for me it is the 'best' but I know it really isn't.
    I've read a lot of comments here saying that the 360 version is actually the worst version.
    It makes perfect sense that the game is better on next-gen consoles.

    It does seem to freeze my console quite often too.
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  6. #16
    Rudemod 69's Avatar Senior Member
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    We had a few good years on 360 but it's obvious that we're now the runt of the litter.

    The problem for me is that nothing about the new systems appeal to me, and Trials alone (as it is presently) is not worth the upgrade. We still have good competition and excellent builders. Once this has gone I may (reluctantly) have to make the step up.
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  7. #17
    sebastianaalton's Avatar Trials Developer
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    Originally Posted by morrillo Go to original post
    360 cons: poor resolution, fewer effects/gfx in tracks, lower complexity in editor; lag/tear issues, lighting issues, stability issues.
    We are fixing the stability issues in patches (next patch already has some fixes). Lag/tear on Xbox 360 is minimal and only affects a few official levels. I haven't seen lighting issues in official levels (except for the Observatory start where there's too many lights). If you find lighting issues or lag/tear issues in the official levels, please report them, so we can investigate.

    Community created custom tracks of course lag/tear more easily on Xbox 360, because the hardware is less powerful and not all track creators test their tracks properly to ensure that no lag/tear is present when they publish the track. On next gen consoles you can of course push a lot more stuff before the performance of the console runs out (and the game starts to lag/tear). That's of course a given, since the next gen consoles are roughly 10x more powerful.
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  8. #18
    Originally Posted by Claudia Go to original post
    It does seem to freeze my console quite often too.
    It crashes my 360 everyday I play it
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  9. #19
    morrillo's Avatar Senior Member
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    Originally Posted by sebastianaalton Go to original post
    We are fixing the stability issues in patches (next patch already has some fixes). Lag/tear on Xbox 360 is minimal and only affects a few official levels. I haven't seen lighting issues in official levels (except for the Observatory start where there's too many lights). If you find lighting issues or lag/tear issues in the official levels, please report them, so we can investigate.

    Community created custom tracks of course lag/tear more easily on Xbox 360, because the hardware is less powerful and not all track creators test their tracks properly to ensure that no lag/tear is present when they publish the track. On next gen consoles you can of course push a lot more stuff before the performance of the console runs out (and the game starts to lag/tear). That's of course a given, since the next gen consoles are roughly 10x more powerful.
    I didn't mean for you to defend the 360 version Seb, you guys did an amazing job getting it so close to the nextgen version. I was just pointing out that it really isn't better than nextgen in any department other than LB competition - is anybody really surprised that a console nearly 10 years old is lagging behind new consoles?! This thread is rather pointless...
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  10. #20
    [QUOTE=morrillo;9960197This thread is rather pointless...[/QUOTE]

    i am actually enjoying it on 360, yes it has some issues but whatever, it's still trials and i love the game and want to support redlynx!
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