1. #1

    Fault and time limit on tracks

    I don't know if this is the best place to post a sugestion but here it goes.

    I'm not a long time Trials player, and since this is the start of a new generation of consoles and there are only a few games around to play (and fewer good enough to really be worth the time spent) I decided to give Trials a go. And for the above reasons, I think I'm not the only newcomer here. Your player base must have incresed a lot this time around.

    And don't get me wrong the game is in fact, pretty damn GOOD! But (yeah, here comes the but) easy, normal and hard tracks are too easy in relation to expert tracks. There's a huge gap out there when you can complete hard tracks with gold and wanna start trying to complete expert tracks. The very first one, is actually pretty doable and I can even finish it with a low fault number, but the other tracks, are simply impossible. And with the limited fault / time limit, I'm finding them unplayable because I can't practice most of the track to improve my jumps and I'm stuck repeating the same jumps over and over again, to in the end of the run make some really minor progress and that has already ruined my will to continue playing the game.

    Could you guys get rid of this fault time limit on the tracks? I think I speak for the majority of newcomers / average players out there when I say that the game not being able to record a replay of our 3017 faults is not a problem, we don't care about it, we just want to practice and be able to complete the tracks, and keep getting better until we can get complete it with a low number of faults.

    And I repeat, the fault / time limit is being a huge issue out there because it's making progress on those last few levels a boring quest.

    So, in short, here is my sugestion, could you guys look into creating an option to play without limits on the tracks?
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  2. #2
    i would suggest trying to get some more 0 fault runs on the easier track and try to go for platinum times
    besides replays i think the limits also exist to stop people from trying to do things that are still imposible for them because they aren't good enough yet
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  3. #3
    It is true the difficulty curve in fusion is incredibly steep, it's more like a brick wall. That's unfortunate, evolution handled the curve very elegantly. Just hang in there. You'll get there with some time. Maybe try playing a lot of difficult tracks on track central, and as sparky said, try and perfect the levels you can finish. By the time you make your way back to the extremes, you should be improved and stand a better chance. Also, the first time beating an extreme track is almost always the hardest. After you do it once, it gets easier since you remember what worked.

    Just keep at it. There are plenty of difficult challenges to do as well that could make you better whilst keeping you entertained.
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  4. #4
    Originally Posted by stllbreathnbdy Go to original post
    It is true the difficulty curve in fusion is incredibly steep, it's more like a brick wall. That's unfortunate, evolution handled the curve very elegantly. Just hang in there. You'll get there with some time. Maybe try playing a lot of difficult tracks on track central, and as sparky said, try and perfect the levels you can finish. By the time you make your way back to the extremes, you should be improved and stand a better chance. Also, the first time beating an extreme track is almost always the hardest. After you do it once, it gets easier since you remember what worked.

    Just keep at it. There are plenty of difficult challenges to do as well that could make you better whilst keeping you entertained.
    The problem is, it does not seem to help much. Getting better at the hard tracks was the first thing I tryied and it certanly did help me get more control of the bike, but it wasn't helpful for extreme. The jumps are so different from hard to extreme, that no matter how good I become at hard, it doesn't seem to make much difference on extreme, I feel like I have to practice exactly the kind of jumps the extreme tracks require, and the fault limit is seriously in the way for me. Not because it's impossible and I'll never be able to do it, but mostly because it's making everything too repetitive and boring so I'm losing my will to keep trying extreme tracks.

    The only thing that helped me in extreme until now is the first track, the very last jump, because let's face it, besides that jump, the rest of this track is not so hard. So, after watching a lot of videos and practcing this jump, I finally understood how to properly bunny hop more than one hole at a time. And this certanly helped A LOT in the next track, Rock of Rage where you have to do that huge jump and bunny hop to the next part. But after that, I'm stuck in a part where I have to jump to an inclined platform above a street and climb something that's 90° behind it. And that's the kind of thing that's hindering my progress, jumps that I don't see anywhere else but extreme tracks and I have no clue on how to pass them without a lot of training.

    You guys get what I'm saying? I might not be good at most jumps in extreme tracks, but I do know what I have to do to pass them. It might take me 10, 50 tries, but I know what to do and with time I will improve, but there are still jumps I have no idea what to do. It seems pointless getting better at jumps I can pass just to arrive faster at places I still have to practice A LOT. That's why I would like to be able to finish the tracks, see everything that I still need a lot of practice and then keep at it, so I can level my skill at every kind of jump.

    Hell, it just seems bloody unfair that I can pass the first extreme track with 40 faults and can't even complete another extreme track! Seems like they created them for the die hard fans out there and us new players are left with a huge gap.

    Originally Posted by sparkierjonesz Go to original post
    i would suggest trying to get some more 0 fault runs on the easier track and try to go for platinum times
    besides replays i think the limits also exist to stop people from trying to do things that are still imposible for them because they aren't good enough yet
    I don't see the problem with that. What's wrong if people wanna bang their head on some tracks? They might eventually get lucky and complete them even having no idea what they did to pass, but that will be with thousands of faults and hours of play time. It will not impact leaderboards or anything else, so I say, leave it free for everyone. You only unlock extreme with 110 medals anyway. They could make it so extreme would only unlock with gold medals on everything else and right now, it seems for me they SHOULD have done it that way, because if with gold medals I'm still struggling really hard, imagine someone that can only get bronzes at the hard tracks.
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  5. #5
    Don't sweat it too much mate, I totally hear what your saying and it makes me think of playing HD back in the day - it probably took me over a year to even get through the extreme tracks! I remember finishing Brown Boxes for the first time with like 200+ faults and that was a happy day for me stick with it and use the editor to try out different techniques it helped me loads and gave my brain a chance to cool down! Right now inferno 4 is kicking my *** big time but I know it's early days yet and I'll get it eventually, so will you
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