1. #1

    Will there be Custom Supercross Tracks?

    Playing local multiplayer with a buddy is one of the main reasons I bought Trials Fusion, but was disappointed to find out that there's a very limited selection of tracks & all are ridiculously short & easy.

    Will there be custom Multiplayer Tracks added later on down the track? Trials Evolution had this and it was bags of fun.
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  2. #2
    TeriXeri's Avatar Senior Member
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    I'm sure there will be custom supercross tracks again, cause there are supercross ramps in the game, however, I don't know when and in what forms.

    I think they just disabled the supercross game mode in the editor right now to be safe because having them on TC makes no sense really for only local MP.
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  3. #3
    Why doesn't it make sense? Lots of people play local multiplayer.
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  4. #4
    TeriXeri's Avatar Senior Member
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    Originally Posted by uncle_jam Go to original post
    Why doesn't it make sense? Lots of people play local multiplayer.
    In my eyes, a supercross TC feed would only cater to a specific group of people right now, and even if people could play them solo (if they aren't using local play), it makes more sense to just include the feature in the "complete" multiplayer update.

    Also local supercross tracks are often different from online, due to the screen limits and checkpoints, so you might find a lot of tracks that aren't just enjoyable unless people follow very specific creation rules for local play tracks.

    And I have no idea how local play would work right now with no actual tracks being saved to the drive. Especially not offline right now.

    I got nothing against local play at all
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  5. #5
    empecee's Avatar Senior Member
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    just a thing stuck me the other day . what are you supercross guys going to ride on them ?
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  6. #6
    jenkki's Avatar Trials Developer
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    Hi,

    Future DLCs will include new Supercross tracks.

    We will also be adding support for player-created Supercross tracks in a future update, that will allow you to create, share and play Supercross tracks in local multiplayer. No exact date for this yet, but sooner rather than later.

    Hope that answers your question!
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  7. #7
    Blackbird56695's Avatar Member
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    Originally Posted by jenkki Go to original post
    Hi,

    Future DLCs will include new Supercross tracks.

    We will also be adding support for player-created Supercross tracks in a future update, that will allow you to create, share and play Supercross tracks in local multiplayer. No exact date for this yet, but sooner rather than later.

    Hope that answers your question!
    Does that mean some kind of local management for tracks?
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  8. #8
    auzkahglt's Avatar Member
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    Soo if i start bulding a supercross track NOW in the editor

    Anyone think it will be possible to change the driving line later(from single to four lines) or will it be a loss of time????

    because a good gigatrack needs time anyway!
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  9. #9
    TeriXeri's Avatar Senior Member
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    You probably could build a track now and expand it later, I recommend a track without curves however as it's the easiest to expand.\

    I also don't know how or if triggers will function, the in-game tracks have moving cars/platforms but it wasn't possible in Evo without some workarounds, so I don't know how they implement it now for fusion.
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  10. #10
    auzkahglt's Avatar Member
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    Originally Posted by TeriXeri Go to original post
    I recommend a track without curves however as it's the easiest to expand.\

    I also don't know how or if triggers will function, the in-game tracks have moving cars/platforms but it wasn't possible in Evo without some workarounds, so I don't know how they implement it now for fusion.
    thx, yes i know a curved line would be a problem possibly but a straight line without moving objects should be possible i think
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