Hi, apologies as some of you may have answered this or similar 100 times over for previous version of Trials....
Fusion is the first time I've gone into track editor and I'm hooked but I have a question about physics events, triggers and making them work.
So, I have an object placed with physics turned off, I have a physics event pointing to the object and I have a trigger placed on the driving line pointing to the physics event. (the trigger is set to activate the physics event when the bike and rider hit the trigger area)
I've tried this a couple of times but can't get the trigger to activate the event. The object either remains doing nothing, is activated when the physics bubble gets close or, up till recently, just falls from the sky (I realised that I had to leave physics off on the object to rectify this)
Please help, I must be missing a setting somewhere????
Thanks in advance.
From what I can read your setup does actually work
Or do you mean this is only when you leave turned on?Originally Posted by HaroldtheFear Go to original post
Like you said, all objects with physics activated will only move when the physics bubble gets close enough to the object. I'm assuming you want the object to fall sooner then that? But then you will have to either enlarge the physics bubble (wich is not really recommended because it can create lag) or use an object positioning event to simulate physics.
Maybe this helps: https://docs.google.com/folderview?i...pFNXBkdkE#list
Thanks for the replies so far.....
What I want to happen is for the object to move when the rider gets close too or on it, activated by the trigger which would be on the driving line in front of the object (or linked to a different object).
An example would be the rider goes onto a ramp, above which is an object that falls as you drive under it. The way I see it (which is probably wrong), this would be triggered by the physics bubble when it gets close enough, but I don't want that, I want the rider to activate it when he hits the trigger. Can this be done other than by reducing the physics bubble??
Thanks again!
Don't know if you know this yet but might be helpful
If you press select, you activate physics so you don't have to do a testrun to see how physic enabled objects fall
If you press select while an object is selected, physics is enabled of that object and makes it easier to place when you want to enable physics for it in the track (it can't clip trough other objects anymore when you do this, because objects freak out when physics get enabled and they go trough other objects)