1. #21
    is it the same thing that allows you to gain free momentum on while doing a wheelie while driving backwards for a long time on a flat surface without braking? think that was found on evo by murdoc loch?
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  2. #22
    Originally Posted by sebastianaalton Go to original post
    For example in Trials HD we didn't notice the physics violation bug caused by braking.
    1. This is way harder to test than the FMX tricks shown in the video. Plus: So many users stated their concerns about it. Normally you should have double checked to be sure. Anyway...

    2. Am I overseeing something here?! According to Newton energy can't get lost - it is just transformed in another form of energy. This said the energy coming from the spinning backwheel have to go somewhere when it stops spinning. And it seems plausible that it tansfers over to the whole bike. Or am I wrong?!
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  3. #23
    Originally Posted by Fl4m3rX Go to original post
    I think you're talking of something else than the others here. Yes, the Viper has more grip in terms of hill climbs. But when it comes to jumps and landings the back wheel bounces heavily so you can't efficently transfer the velocitiy onto the ground thus leading to many failed jumps.
    Fl4m3rX knows what I mean. While it may be true, the Pit Viper can stick to steep inclines better, the grip I meant is about how the rear wheel interacts with the surfaces. On a hard landing it feels almost impossible to maintain the grip of the wheels and propel yourself using the inertia. In fact, it's not only on a hard landing, a simple example of this is just trying to get a high or long distance bunny hop from a stationary position. The rear wheel just doesn't hold the ground like it used to.

    I appreciate Sebbbi frequenting the forums and giving his input where he can, it's good to see a dev around. I just feel guilty when I make him defend the game. It's not a bad game, not at all, you just set the bar so God **** high with Trials Evo! It was inevitable the hardcore were going to pick holes in the sequel.
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  4. #24
    JoeRegular's Avatar Senior Member
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    Sebbbi that bug from HD you're referring to..the 'fap' technique actually works to some degree in real life and is utilized by MX riders. Somebody posted a video up on the old forum about it and I think 90% of us were shocked your physics simulation so closely resembles reality...intended or not lol.
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  5. #25
    Originally Posted by JoeRegular Go to original post
    Sebbbi that bug from HD you're referring to..the 'fap' technique actually works to some degree in real life and is utilized by MX riders. Somebody posted a video up on the old forum about it and I think 90% of us were shocked your physics simulation so closely resembles reality...intended or not lol.
    The technique works whilst airborne. You can tap the rear brake once to rotate the bike forwards. But seb is saying that the braking force was more powerful than acceleration causing a gain in momentum that is impossible in real life.

    In regards to trick runs, I think top 50 should be fine since the game is in the beginning stages. Anyone around there will still be improving their times. With help from the community it won't take too much work.
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  6. #26
    Originally Posted by xMotionSickness Go to original post
    Fl4m3rX knows what I mean. While it may be true, the Pit Viper can stick to steep inclines better, the grip I meant is about how the rear wheel interacts with the surfaces. On a hard landing it feels almost impossible to maintain the grip of the wheels and propel yourself using the inertia. In fact, it's not only on a hard landing, a simple example of this is just trying to get a high or long distance bunny hop from a stationary position. The rear wheel just doesn't hold the ground like it used to.
    Exactly how i feel about the bike. Its almost an obstacle in itself just to handle a very simple landing without losing any speed whatsoever.

    One other thing ive noticed, on Evo- you could hold throttle the whole run, as long as you handled the bike good, you wouldnt lose speed. But on Fusion, if you let go of throttle in mid-air and gas it just as you land, the bike handles better/glitches less often.
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