1. #1

    Object Position Event help <SOLVED>

    so i have a map that im working REALLY hard on and im trying to make is so a door opens in to a buliting so i set the the 2 x y and z quards and i hook them up to some liniar curve data soures, then i get a OPE and i get Impulse thingy cant remeber what its called and i but them all together but as soon as i turn phisics on it teleport extremely far away and i dont know why if you want a vid i can get it for you but if you've had the problem before and you fixed PLZ HLEP! Cheers

    EDIT: i have the x and y and x quards hooked up to two dummy objects
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  2. #2
    ozy's Avatar Senior Member
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    Off the top of my head it sounds like you have set to Global Co-ordinates? change them to Local...
    Although it sounds like there could be more to it and I'm not on the game just now to check it out sorry, but Global/Local is worth a shot
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  3. #3
    Pretty much what Ozy said, but if you have it set to two dummy objects then it seems more likely you haven't unchecked 'Local' on the OPE, set it to global since it is pulling coords from the two objects which are giving global coordinates to it.
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  4. #4
    Originally Posted by MonkyCMonkeyDo Go to original post
    Pretty much what Ozy said, but if you have it set to two dummy objects then it seems more likely you haven't unchecked 'Local' on the OPE, set it to global since it is pulling coords from the two objects which are giving global coordinates to it.
    Ahh your probably right lemme go try that! ok now it works but it moves to the spot instantly and it keeps repeating Help?
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  5. #5
    Originally Posted by jolteon7654 Go to original post
    Ahh your probably right lemme go try that! ok now it works but it moves to the spot instantly and it keeps repeating Help?
    Ok set the linear data source to Interpolate, make sure 'Looping' is turned off.
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  6. #6
    Blackbird56695's Avatar Member
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    im not too great at these myself but reducing the end data in the curve(I think thats its name) and shortening and lengthening the time frames has stopped my objects from jumping in similar fashions like you are describing..
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  7. #7
    You maybe overcomplicating your set-up, if you just need to move 1 object ( door ) you don't need the dummy objects for xyz co-ords. Try:

    Area trigger (activated by rider/bike/game character) ---- State event (on)target all 3 tools below)

    Interval trigger (1 tick/enabled [off])----OPE (enabled [off]/local/target=door(for door to rise up have Y linked to)------Curve data source(enabled[off]/start 0/finish 5(?)

    You may need to uncheck the reset when enabled/disabled boxes in the 3 tools above.

    This will move the door locally from its starting position(0) up 5m(adjust as required in CDS) when the rider hits the area trigger. If the door should move sideways not up then change from Y to X or Z in OPE depending on how door is orientated.

    If you really need to use dummy object co-ords then use the curve vector data source and input dummy co-ords to start/finish vectors and make sure OPE is set to global.

    Hope this helps (and makes sense)
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  8. #8

    Omg

    Originally Posted by BMXBandit777 Go to original post
    You maybe overcomplicating your set-up, if you just need to move 1 object ( door ) you don't need the dummy objects for xyz co-ords. Try:

    Area trigger (activated by rider/bike/game character) ---- State event (on)target all 3 tools below)

    Interval trigger (1 tick/enabled [off])----OPE (enabled [off]/local/target=door(for door to rise up have Y linked to)------Curve data source(enabled[off]/start 0/finish 5(?)

    You may need to uncheck the reset when enabled/disabled boxes in the 3 tools above.

    This will move the door locally from its starting position(0) up 5m(adjust as required in CDS) when the rider hits the area trigger. If the door should move sideways not up then change from Y to X or Z in OPE depending on how door is orientated.

    If you really need to use dummy object co-ords then use the curve vector data source and input dummy co-ords to start/finish vectors and make sure OPE is set to global.

    Hope this helps (and makes sense)
    YES THANK YOU SO MUCH I CAN FINALY MOVE OBJECTS! I LOVE YOU.... no homo xD
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  9. #9
    please watch youtube video and read desription, i cant get my animation to work properly

    https://www.youtube.com/watch?v=IuwbLesXS6g
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  10. #10
    mutetus's Avatar Trials Developer
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    Turn off the curve data source and add it as a target for the same state event used for the interval trigger. Now it's ticking to the end value before you even reach the area trigger.
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