1. #11
    Quality track as always bass! I liked the driving line even though I haven't quite learned it yet. Learning it should provide some good replay value. Instant favourite!
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  2. #12
    TeriXeri's Avatar Senior Member
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    Fun use of multiple routes! Nice dark scenery, almost felt Evo-ish for some parts because it's not the usual bright saturated style.
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  3. #13
    Xracer500's Avatar Member
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    Originally Posted by kalianhagle Go to original post
    Very nice track, I enjoyed it=) And good job making it look different than most tracks I've seen in fusion.
    +10,000,000 I really enjoyed both of your tracks and hope to see more coming out in the future....I also have a suggestion: Can you make an underground type downhill track? I don't believe I have seen one of these yet....=)
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  4. #14
    IImayneII's Avatar Senior Member
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    New track is up: Shamal

    difficulty: hard (probably more medium difficulty but since it's more technical I descided to tag it hard)
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  5. #15
    Track is basically unplayable for me. Track runs in like 20-30fps with severe slow mo. Quite unfortunate as the track looks really good.
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  6. #16
    IImayneII's Avatar Senior Member
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    Originally Posted by ConfusedMuscles Go to original post
    Track is basically unplayable for me. Track runs in like 20-30fps with severe slow mo. Quite unfortunate as the track looks really good.
    Sad to hear, I had it tested on 2 systems and there was no lag. Tried to optimize it as much as I could, still tought some people could have a bit of lag with explosions but hoped it wouldn't be that bad I'll make sure my next track won't have the issue.
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  7. #17
    It was because of all the dust. My graphics card seems to hate particles even at low settings.
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  8. #18
    really great tracks man!!!
    greetz
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  9. #19
    TeriXeri's Avatar Senior Member
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    Great track, but I had to tone down my particle effects for this as well to make it run ok.
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  10. #20
    Just tried out Rooftops on Uplay Recommended. Nice job! There were a couple inclines that just messed with me. They appear to have been designed to ensure if you screw up, you can't really save yourself. Especially the one around the 3rd CP. I don't think I've come across one quite like that.
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