Welcome to the future, where ultimate power is not determined by wealth and status, but by he who commandeers the latest prototype mech!
A FPS where you control a lightweight combat mech. It is not like the sub genre "mech shooter" though, not in the traditional sense.
Highlights:
-Three in-game objectives/challenges*. Completing these challenges influences your placement on the leaderboards.
-Three very high quality weapons (no joke, they each look and handle very nicely, much detail).
-Partial body awareness (look down and you can see your feet).
-First person animations for sprinting, aiming down the sights, kicking, walking (look down), switching weapons, and reloading.
-You can play football. With actual footballs, or with enemies (not friendly, you can use enemies themselves as footballs).
-6 types of unique AI so far (including two bosses).
-Level design with a heavy focus on exploration, platforming, and of course combat.
-Hard difficulty mode, but with in-game option for extreme. Also option for inverted aim.
-Striving to maintain a steady 60 frames per second throughout, which is very difficult as Trials engine is just not designed for this type of game. But no other software allow me to be an all-in-one game developer with ease
-In-game tutorial.
-Obsessively worked on since Fusion release day, it will be a good showcase of Fusion's editor/engine improvements; that you can build skill games of higher quality than in Evo.
Abilities granted by the combat mech:
Power jumping (recharging double jump).
Power kicking. (kick anything with physics enabled and watch it fly)
Power sprinting (fast and infinite)
No falling damage.
Defensive shielding.
Three powerful weapons designed for use with the mech.
HUD displaying shield strength, ammo count and jump power.
*Objectives/Challenges are:
-Collect all 10 secret squirrel coins.
-Kick a bus off a cliff.
-Complete the game on the optional extreme mode.
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To do:
-Final boss.
-Final performance and design optimization.
Aspects of design I am not 100% happy with:
AI behaviour.
AI numbers.
I hope to improve these before I hit the complexity limit.
^^if the bloody thing stops crashing! Editor needs a timed autosave feature. added to my list of suggestions.Originally Posted by apdenton1 Go to original post