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Junior Member
Camera trouble
In an attempt to inject a bit of creativity into bailout tracks I started to make a game where the rider has to bailout and interact with a series of challenges. After you complete a challenge the rider moves to the next area and is back on the bike ready to bailout for the next challenge. The problem I'm having is the camera just won't move! I've tried camera events, state events to turn 1 camera off and another on, o.p.e.ing the camera to another position, using set value events to change 1 custom camera set as the game camera to another and messed with the cut / interpolate settings. After trying countless variations using all these things the camera view still just sits in its first position (even when I o.p.e. just 1 custom camera to a new position). I've tried using the main (blue) camera which follows the rider but it moves around in such a way you can't see what your meant to be doing to complete the challenges. I never had any trouble in evo with camera events and used them all the time but in fusion it just won't do as I want! I feel ive exhausted all my options and am ready for giving up on it. If anyone has any ideas I'd be very grateful
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Senior Member
you can have a area-trigger pointing to a cameraevent(enable) which points to your second camera that show the track from a different view,
then a little further down the drivingline you place another areatrigger and simply point to another cameraevent(enable) which points back to the default camera.
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Senior Member
Are you using the Player Event "Reset to Checkpoint - Index," with a checkpoint that has "Trigger also in restart," and then the checkpoint sends out an impulse to the camera event?
If you're trying to send an impulse from a Player Event that has "Reset Physics" enabled, it won't work. It will cut off the impulse as soon as the physics get reset at the new checkpoint.
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Junior Member
I tried reset to checkpoint for a while but this caused other problems so I settled for reset to DL position but through trial and error I checked and unchecked every box I could find lol
I was trying to avoid using area triggers as there is a piece of programming for each challenge and the camera events etc were at the end but that may work. I could see the impulse going to the camera event But it just wouldn't change. As long as the impulse is going to the right place does it matter where the impulse comes from ?
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Senior Member
It doesn't matter where the impulse comes from, as long as you're not trying to send it from a Player Event that resets physics. I had the same issue with my skill game.
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Junior Member
Thanks again nanners, had a little mess about with it and I think its working now
(but not posting anything until the captain is stopped from spamming tc on 360)
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Junior Member
I have been pulling my hair out over a camera for ages.It turns out that if the rider is frozen the camera is not working correctly. Seems ok if the bike is frozen.
I am using cut on a yellow camera that is the game camera. When the camera moves from the rider it cuts to another camera.