One upload every 1-4 hours
One upload every 6-12 hours
One upload every 12-24 hours
One upload every 24-48 hours
No Time Based Upload Limit
i just noticed . a big f... you redlynx . two feeds aswell , aint releasing anything on this game till this is sorted . SOMEBODY get a backbone and sort this tit out .Originally Posted by MasterXBlasterX Go to original post
This. but make it two every 12 hours to allow for mistakes in an upload.Originally Posted by morrillo Go to original post
Forgive me if it's already been said, but why was there no extreme feed to begin with? Shouldn't it be an objectively standard feed? It would fit neatly in the TC interface if 'Friends' feed was 1x1 (or whatever) in size like all the other feeds also. Really strange design decisions made with fusion?!?Originally Posted by sebastianaalton Go to original post
Oops, double post. A simple mistake. Extreme feed not existing in TC, not a simple mistake. Developers & testers would have noticed this, but it wasn't implemented for whatever reason...
I agree with morrillo, 12hrs is a good cooldown time frame, 1hr would make absolute no difference to people spamming tc & who can honestly build a good track within an hour (if you can,then i take my hat off to you). Something needs to be done sooner rather than later, as this is throwing off the builders who spend alot of time and effort creating tracks & just think how hard it is if you are going unoticed & you dont have as big a following as many of the builders out there that are lucky enough to have a big selection of riders who will look out thier tracks upon release. Please sort this out before we lose the potential creative upcoming builders & every builder that spends time making tracks. Thank youOriginally Posted by morrillo Go to original post
What's frustrating is we had a similar issue in Evo (maybe not as bad as early) and so many asked for some sort of upload restriction.
One can debate the length of cooldown, but surely not the need for it?
Somewhere between 1 hour (too little imo) and 48 hours (maybe too much): common sense says a compromise of 12 or 24 hours seems about right?
I think a cool down of 2-4 hours is best (preferably 3 or 4). We cant expect everyone else to conform to our hyper elite standards of working hard for dozens of hours on stuff. By keeping it shorter at a few hours, builders with A.D.D. can still post multiple things in a day, so it shouldn't feel so restricting. But with only as much as a few submissions a day, these spammers won't hardly be able to do much real damage, knowing this, it might even suck the fun out of it from them.
So yeah, how about 3 hours? That's my vote.
First off, these are not "Hyper Elite" standards, they are just standards. If no builders had standards then TC would be a joke all-round, A sea of don't moves and impossible stairs etc (oh, wait).Originally Posted by stllbreathnbdy Go to original post
Second, this is not a time limit for building tracks we are requesting, but a time limit for releasing them. It's not to prevent crappy tracks being made, simply to hinder spamming.
The rules should be stricter than you and Seb propose, in my opinion. It will hinder spamming and even raise standards, which always should be encouraged, as more decent tracks will have time on TC feeds, inspiring other builders.By keeping it shorter at a few hours, builders with A.D.D. can still post multiple things in a day, so it shouldn't feel so restricting. But with only as much as a few submissions a day, these spammers won't hardly be able to do much real damage, knowing this, it might even suck the fun out of it from them.
I'll take it happily if that is what the devs decide, but I still think the rules should be somewhat stricter. Three hours is nothing, that's 8 tracks one builder can spam a day. What if they plan an organised attack, a DDOS track spam attack (joke, doubt it's even possible + too organized for these attention-deficit spammers to pull off). I vote 2, maybe three tracks per 12 hours.So yeah, how about 3 hours? That's my vote.
I more or less said that with the assumption that people who release stuff so rapidly post immediately after finishing, so I kinda lumped building and publishing into the same thing. Poor choice of words I guess. And believe me, I'm with you, I don't think spending dozens of hours is hyper elite, but to the casual builder, I would assume it is. Again, perhaps a poor choice of words. I always assume the message gets accross.Originally Posted by apdenton1 Go to original post
you cant stuff these people into a box they can't, or don't want to fit in. it's about trying to fix the problem whilst still enabling as many people as possible to still feel like they have their freedom, and have fun. Placing the limit too long, and too many people will cry foul. What this magic threshold is, is unknown, so I think Keeping it pretty low is best. High enough to be effective, and low enough to not be too "professional" for a casual player.Originally Posted by apdenton1 Go to original post
Haha, well I doubt theyd often use the full 8 a day. They have to sleep sometime. And 2 or 3 every 12 hours? Sure, that's fine by me, I'm not too picky about it. Also, that's 4-6 a day. 4, 6, 8? Hardly seems worth arguing over. Isn't 4-8 a day way better than what we're dealing with at this point? How bad is it right now? (seriously, I don't know.)Originally Posted by apdenton1 Go to original post
Since some hacking incidents a couple of years back, both console networks (PSN and XBL) revoked server admin privileges for ALL external developers and publishers (i.e.: anyone not Sony or Microsoft controlled) to reduce the risk of admin usernames and passwords being "leaked" or misused. This means that once a game is on a console, the only direct control the developer has is patch releases, and even those are dependent on the relevant console network for release and distribution timing.Originally Posted by kidmpc Go to original post
This is why it's important that you use the relevant console network "Report a player" function. If the network admins agree after investigation that the player behaviour is unacceptable under the terms of use, they will take some sort of action. Nothing will happen until a patch is developed and rolled out if you don't report them.
P.S. I'm a volunteer forum moderator, not a RedLynx or Ubisoft employee and not involved in development of the game(s).
I'll kick em in the box until they fit.you cant stuff these people into a box they can't, or don't want to fit in. it's about trying to fix the problem whilst still enabling as many people as possible to still feel like they have their freedom, and have fun. Placing the limit too long, and too many people will cry foul. What this magic threshold is, is unknown, so I think Keeping it pretty low is best. High enough to be effective, and low enough to not be too "professional" for a casual player.
QcChopper made a good post about this. In short it was essentially something like "cater to the standards of the weak, and you hold back the strong". In a survival situation I'm in, I'd like to think I'd be compassionate and help those directly in need. This is game development, however, and standards need raising!
As said before, crappy tracks will still be made AND spammed, all a reasonable limit is going to do is hinder spamming, which no builder has any justification to do...right?
The chosen numbers are very important. I'm sure RL memebers will have/already have had a debate of their own on this. 8 is 4 multiplied by two. Multiply again by number of spammers and you'll have significant exponential growth compared to a limit of 4 per day.Also, that's 4-6 a day. 4, 6, 8? Hardly seems worth arguing over.