1. #11
    empecee's Avatar Senior Member
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    ^^^ just need a flux capacitor now .
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  2. #12
    chocd's Avatar Junior Member
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    The game is cheap,the DLC is even cheaper.
    Buy it,enjoy it.
    It costs less than a pack of cigarettes.
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  3. #13
    Claudia's Avatar Senior Member
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    Originally Posted by chocd Go to original post
    The game is cheap,the DLC is even cheaper.
    Buy it,enjoy it.
    It costs less than a pack of cigarettes.
    This.

    If you enjoy Trials, why cry about €/$ 5 DLC?
    It was totally worth it for Evo.

    A lot of the tracks in Evo TC used DLC objects and I don't really remember anyone complaining about that?
    I think it's only fair that you need to have the DLC in order to play a track that uses objects from that DLC.
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  4. #14
    If you're still playing this game by the time the DLC comes out, which I would guess would be about 2 months (6 DLC packs over 12 months), I think you've got your $40 worth, so you should have just bought the full package. I can't name how many $60 games I have in my library that were not touched again after week 2.

    If money is an issue and you're on Xbox, do the Bing Rewards. That's how I got Fusion on my 360 (and mostl other games, actually). You can get a $5 Xbox Digital gift card every month or so if you do your searches every day. You should be able to get all DLC packs with that and still have $30 left over by this time next year.
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  5. #15
    Originally Posted by stllbreathnbdy Go to original post
    Lol. Dream all you want, that's not how it's going to work. The community is spread thin, and it will be spread even thinner. That's just the way things are going to be.
    http://youtu.be/BGyuXh5B_6g?t=2m39s
    You can bch about anything can't you :P. So how exactly do you people plan on playing with the DLC if you don't have access to it? Including the new objects in every map would increase it's size on the storage unit, and there's no way to provide it to everyone without it being free.
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  6. #16
    I already own the Season Pass and I have no problem paying for DLC, so please don't assume I made this thread just because I want to pinch every penny I can.

    The reason I dislike putting user-created behind a paywall is because I, as someone who is passionate about sharing my creations, want as many players as possible to be able to enjoy my tracks, which is already hard since the game is on four separate platforms with no cross-platform connectivity. The version of my choice, PC, is also the weakest of the four with about 40k players and less than 400 custom tracks, which means that your tracks have a pretty narrow reach. Add a DLC-paywall into the equation and it gets even narrower.

    It wasn't a problem in Evo because Evo was kept to a single platform and had hundreds of thousands of players and plenty of active creators, so you would always be able to reach out to a large number of players even if your track required DLC.

    A lot of you are saying "duh, of course, better custom tracks is the reason you should buy these" and I'm not really agreeing there. To me, the main attraction of the DLC-packs were a handful of top-notch quality RedLynx made tracks to compete on and more objects (and landscapes) to play around with in the editor.

    sebastianaalton, I really don't see how this would be "unfair to the creators"... LittleBigPlanet, another game with custom creations as a big selling point, lets any players play on any levels even if they were made using DLC that the player doesn't own, so why can't Trials follow in their footsteps? And just to clarify, I'm not suggesting making the DLC "campaign/story" tracks available to everyone, just custom tracks made using those objects.
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  7. #17
    sebastianaalton's Avatar Trials Developer
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    Originally Posted by qbicfeet Go to original post
    I already own the Season Pass and I have no problem paying for DLC, so please don't assume I made this thread just because I want to pinch every penny I can.

    The reason I dislike putting user-created behind a paywall is because I, as someone who is passionate about sharing my creations, want as many players as possible to be able to enjoy my tracks, which is already hard since the game is on four separate platforms with no cross-platform connectivity. The version of my choice, PC, is also the weakest of the four with about 40k players and less than 400 custom tracks, which means that your tracks have a pretty narrow reach. Add a DLC-paywall into the equation and it gets even narrower.

    It wasn't a problem in Evo because Evo was kept to a single platform and had hundreds of thousands of players and plenty of active creators, so you would always be able to reach out to a large number of players even if your track required DLC.

    A lot of you are saying "duh, of course, better custom tracks is the reason you should buy these" and I'm not really agreeing there. To me, the main attraction of the DLC-packs were a handful of top-notch quality RedLynx made tracks to compete on and more objects (and landscapes) to play around with in the editor.

    sebastianaalton, I really don't see how this would be "unfair to the creators"... LittleBigPlanet, another game with custom creations as a big selling point, lets any players play on any levels even if they were made using DLC that the player doesn't own, so why can't Trials follow in their footsteps? And just to clarify, I'm not suggesting making the DLC "campaign/story" tracks available to everyone, just custom tracks made using those objects.
    Really good post. Let me explain my personal opinion about this matter.

    Hardcore players and level builders are a small minority of the whole player base. This group is less than 10% of the whole player base. This is the part of the player base that visits the forums frequently, gives us feedback and ideas for next Trials games, attends the track building community, votes for RedLynx picks, create YouTube videos about the best shortcuts and ninja tracks. This 10% of the player base is where all our biggest long term fans are.

    Hardcore players (this group includes me) buy all our DLCs because they want to complete in the new build-in tracks. Level builders buy all our DLCs because they want to get access to the new game worlds, new tools and new objects. This 10% of the player base will buy the all the DLCs no matter what. You suggestion would mean that only this 10% of the player base should buy the DLCs, and the other 90% of the player base (casual players not involved in the community) should get the DLC worlds, objects and huge majority of tracks for free. The only reason for these casual players to buy the DLC would be the build-in tracks and extra editor features. I don't think that's enough for the casual players, since they don't want to compete in the global leaderboards and they don't want to build tracks.

    The current model where everyone participates in the cost allows us to keep DLC prices dirt cheap (5$) while still including lots of stuff in every DLC. I think this model is the most fair one for our hardcore fans and the level builders in the long run. But this is just my personal opinion. I understand that some persons might have different opinions.

    Little Big planet isn't a fair comparison, since LBP DLC level packs include only five/six levels each (and the price is up to 7$). Costume packs that have five costumes (and a few stickers) are up to 6$. Let's compare this the Trials Evolution "Riders of Doom" DLC: It had 35 levels (20 trials, 10 skill games, 5 supercross), multiple costumes, a new game world, a new bike and over one hundred new objects. In LBP you'd have to buy around 5 DLC level packs and a few costume packs to get as much content, the total price in LBP would be over 40$.

    I also don't know how Little Big Planet manages to bring the content to players who haven't downloaded the DLC pack (next gen DLCs can be several gigabytes). Our level files are very small (less than 100 KB) so we can't include the used object textures or 3d-models inside the level files. We want to keep the download times of the community custom tracks as low as possible. Waiting for multiple minutes to download a 100 MB track wouldn't be much fun.
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  8. #18
    Interesting posts and viewpoints. Seb, I don't think it would work personally for Trials, but was it ever considered there would be say a compatibility pack to allow MP folk to play on a track you may not own (through DLC). It would broaden the tracks available to a particular user and seeing the new tracks would kind of be like a demo for them. Maybe they would then go back and drop coin on the DLC so they can play it single player and have access to all the new goodies.
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  9. #19
    D2Dahaka's Avatar Senior Member
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    Originally Posted by geordiedeviant Go to original post
    Interesting posts and viewpoints. Seb, I don't think it would work personally for Trials, but was it ever considered there would be say a compatibility pack to allow MP folk to play on a track you may not own (through DLC). It would broaden the tracks available to a particular user and seeing the new tracks would kind of be like a demo for them. Maybe they would then go back and drop coin on the DLC so they can play it single player and have access to all the new goodies.
    You beat me to the punch! Just what I was going to say. Only issue is, if 10% of the player base are the main participants over the long run, then it may not be worth the time investment for RL as they could be working on other things. Great idea though

    @Sebastian You are a Jewel. It makes such a big difference to the community when you take the time to engage with us. It's very much appreciated !
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  10. #20
    Originally Posted by JolanXBL Go to original post
    http://youtu.be/BGyuXh5B_6g?t=2m39s
    You can bch about anything can't you :P. So how exactly do you people plan on playing with the DLC if you don't have access to it? Including the new objects in every map would increase it's size on the storage unit, and there's no way to provide it to everyone without it being free.
    You misunderstand me. I fully understand you need dlc to play dlc included tracks, and i am not saying it should be any different. And yes haha, I complain a lot. I get it.
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