1. #11
    En0-'s Avatar Trials Developer
    Join Date
    Jun 2011
    Posts
    1,775
    Hello,

    The PC patch will come at the same time as the one for consoles. We don't have manufacturers validation, so we'll use this extra week to fix more PC specific issues.
    (Also the PC came out one week later than consoles)

    Cheers,
    Share this post

  2. #12
    Originally Posted by En0- Go to original post
    Hello,

    The PC patch will come at the same time as the one for consoles. We don't have manufacturers validation, so we'll use this extra week to fix more PC specific issues.
    (Also the PC came out one week later than consoles)

    Cheers,
    Sounds good. I hope to see new patch soon
    Share this post

  3. #13
    Thanks for the info En0-
    Share this post

  4. #14
    oRz_iPsyKoZ's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    A place better than here
    Posts
    1,080
    Originally Posted by Fanantic Go to original post
    I guess you don't know how programming and code working works then... There is quite a list of things to fix and finding those bits of coding in a game is like finding a needle in a haystack..

    I'm glad they are not rushing it..
    I'm meaning that they surely encountered most of the actual problems when they coded the game. Let's take the impossible rooms in Infinitrials for example. What happened with the guy who made it ? Didn't he noticed that some of the rooms were impossible ? They could've released the game 1 or 2 months later, for taking the time to fix this kind of issues before the launch.
    Share this post

  5. #15
    sebastianaalton's Avatar Trials Developer
    Join Date
    Mar 2014
    Posts
    2,455
    Originally Posted by oRz_iPsyKoZ Go to original post
    I'm meaning that they surely encountered most of the actual problems when they coded the game. Let's take the impossible rooms in Infinitrials for example. What happened with the guy who made it ? Didn't he noticed that some of the rooms were impossible ?
    A team will usually identify and fix several thousands of bugs during the whole game production. Some bugs just fall through the cracks. I have never seen a game (or any software product) that had zero bugs. It's not possible to test every single combination of things since modern software has millions of lines of code.

    Example: A team has 20 testers working full time for a whole year. That's around 200 working days * 20 testers = 4000 total tester days. When we released Trials Fusion, around 200 000 players bought it on day one. On day one alone, that's already at least 100 000 total player days (a day being 8 hours in both cases). No wonder the players find some bugs that weren't found by the testers on the launch day. A team would need at almost 1000 testers testing the game every day for one whole year to beat the play time of the players on day one. This is obviously impossible, and thus bugs get found after the game launch.
    Share this post

  6. #16
    Smeghead89's Avatar Senior Member
    Join Date
    Mar 2014
    Posts
    1,706
    i have to agree these problems should have been noticed during testing and the people who bought a broken game have every right to complain and ask when its getting fixed, some people need to pull there heads out of redlynx's backsides, they made this mess and are now trying to clean it up which is great to know but they have to expect that as a consumer we are in the right to be unhappy with what we payed for
    Share this post

  7. #17
    sebastianaalton's Avatar Trials Developer
    Join Date
    Mar 2014
    Posts
    2,455
    Originally Posted by Smeghead89 Go to original post
    i have to agree these problems should have been noticed during testing and the people who bought a broken game have every right to complain and ask when its getting fixed, some people need to pull there heads out of redlynx's backsides, they made this mess and are now trying to clean it up which is great to know but they have to expect that as a consumer we are in the right to be unhappy with what we payed for
    Of course you have every right to be unhappy and complain about the game in the forums. We have already said that we are sorry about the launch bugs that weren't found in testing. We are now focusing on gettings things fixed. Complaining about the same issues over and over again (for example posting issue lists that include FMX tricks or Uplay repeated 10 times) doesn't do any good. It just makes it harder for us to find the actual bugs and fix them. Constructive critisism is always welcome.
    Share this post

  8. #18
    Smeghead89's Avatar Senior Member
    Join Date
    Mar 2014
    Posts
    1,706
    Originally Posted by sebastianaalton Go to original post
    A team will usually identify and fix several thousands of bugs during the whole game production. Some bugs just fall through the cracks. I have never seen a game (or any software product) that had zero bugs. It's not possible to test every single combination of things since modern software has millions of lines of code.

    Example: A team has 20 testers working full time for a whole year. That's around 200 working days * 20 testers = 4000 total tester days. When we released Trials Fusion, around 200 000 players bought it on day one. On day one alone, that's already at least 100 000 total player days (a day being 8 hours in both cases). No wonder the players find some bugs that weren't found by the testers on the launch day. A team would need at almost 1000 testers testing the game every day for one whole year to beat the play time of the players on day one. This is obviously impossible, and thus bugs get found after the game launch.

    i fully understand that releasing a game will find bugs because more people are testing it however some of the issues on fusion are so painstakingly obvious that they should never have made the final cut, im not a games tester but on the 1st day i wrote down 2 pages of major and blindingly obvious issues and problems that absolutely should have been noticed before release. Its funny how there is a mountain of issues coming forward and as a response for each 1 we simple get an excuse from the devs, no saying anything like "sorry guys we messed up and hold our hands up" no instead you just explain in the form of an excuse,

    the release was undoubtably rushed
    Share this post

  9. #19
    Smeghead89's Avatar Senior Member
    Join Date
    Mar 2014
    Posts
    1,706
    just to clarify - my 1st post was not aimed at the devs or meant as a complaint it was simply stating that i felt the op had a right to ask when a patch will be, some were attacking slightly and i fealt he was in his own right
    Share this post

  10. #20
    Guunners's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    France
    Posts
    599
    Originally Posted by sebastianaalton Go to original post
    A team will usually identify and fix several thousands of bugs during the whole game production. Some bugs just fall through the cracks. I have never seen a game (or any software product) that had zero bugs. It's not possible to test every single combination of things since modern software has millions of lines of code.

    Example: A team has 20 testers working full time for a whole year. That's around 200 working days * 20 testers = 4000 total tester days. When we released Trials Fusion, around 200 000 players bought it on day one. On day one alone, that's already at least 100 000 total player days (a day being 8 hours in both cases). No wonder the players find some bugs that weren't found by the testers on the launch day. A team would need at almost 1000 testers testing the game every day for one whole year to beat the play time of the players on day one. This is obviously impossible, and thus bugs get found after the game launch.
    I understand what you mean but it's the testers' jobs to find the bugs, they are paid for that. We (the players) paid to play a game, it is not our job to report bugs, we do that voluntarily to help the developers making the game better. It wouldn't be a big deal if the bugs were only little details, but currently the game is released and there are some obvious bugs. That's why we're asking about how the testing process happened.

    Also we paid the full price for a half finished product. I didn't pay half of the price to get the game as it is, then pay the other half when it'll be fixed. So no doubt that the players would have prefered to get a finished product that we can enjoy properly rather than having to wait for an undetermined time. I think that most of the players already left the game because they finished the single player, so they moved to an other game. They probably will never try the tournaments or multiplayer, because they weren't available when they played it. Only the core fans will have the patience to wait.
    Share this post