1. #1

    So what's really the point in playing this game over Evo

    I don't want to diss this game because when I first started playing, and all I saw on this forum were negative comments, I was enjoying the game. Then I finished my last platinum and instead of pursuing fun and beginning to browse Track Central like a normal Trials fan, I switched the game off and haven't yet returned. I haven't found an incentive to, instead I've found myself really wanting to get back on Evo. So I wonder, what is the point playing Fusion over Evo...

    Trials HD had me playing, and playing, and building for 2 years straight, and then Evo came out.
    Evo had me playing for a whole year straight before I had built a few tracks and called it quits, returning on occasion to enjoy some TC.
    13 hours later and I've platinumed all the Fusion trials tracks, reached a prestigious top 100 rank and not returned.

    The bikes: dislike them compared to Evo bikes. The new Scorpion is okay but the new Phoenix is boring. It feels like it's intended for the same style of tracks the Scorpion is intended for, the casual, full-throttle and easy tracks with no real technicality. I love the Evo phoenix, it was made with difficulty in mind, the new one is not.
    Summary: Pit Viper is way more casual than the Phoenix, less technicality, more brute force. I don't like it. Phoenix was way better.

    The tracks: similar point to the one I made about the bikes, the tracks feel dumbed down. I actually enjoyed those tricky obstacles which had you faulting 100 times in a row before you achieved it. Where's the challenge gone in Fusion, it was so easy, I flew through the game.
    Summary: Fusion tracks are dumbed down and lacking challenge.

    The Editor: similar to Evo but appears to be more limited, why can we only build out of Lego Star Wars pieces when i want to make a specific theme which isn't futuristic. So we'll probably get that in DLC, which is part of the problem here!

    Track Central: Doesn't seem very user-friendly, I dont fancy building anything if it's just going to get lost within an hour. its nice for your 20 hours of a creation to be acknowledged by the community.

    Customisation: How utterly disappointing. Entirely restrictive and lacking imagination.

    Please comment, I'm not completely slating the game... but it's not a touch on the magnificence that is Trials Evolution.
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  2. #2
    Guunners's Avatar Senior Member
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    If you want to play Evo then play it. The game is still there and you still can enjoy it.

    I agree with you: I've nothing to do on Fusion for now. I played Evo daily for two years and I've never been bored, it's the contrary about Fusion. I finished all the challenges and now I don't even want to play it again.
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  3. #3
    jook13's Avatar Senior Member
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    People keep putting Evo on this big pedestal, like it was flawless. Really, Evo had a lot of bugs and problems as well. Broken replays? check. Tire glitches? yup. I guess one of the biggest dissapointments is that these problems carried over to this game. That, and the current state of TC.

    I found the tracks in this game to be pretty awesome really. The hard and extreme tracks were pretty technical and fun I thought. Inferno IV is probably the hardest Redlynx made track since Trials 2 on the PC. I can see 2witchy's influence on many of these later tracks and I think its great.

    I havnt played this game as much as I did with evo because of how busy I am with work and other things like that. I have like 15 hours in this game and I still feel like I have tons of game time left, and that is BEFORE I think about starting to make my own track. I am planning to wait and see if future DLC brings more of a variety of style of objects. I want more grit and grime.

    I think if get into a race with yourself to simply complete this game, you will run out of stuff to do very fast. In your case simply platinum the tracks then done. Some people complain that they beat every track in a couple hours. I feel they are completely missing the point of Trials. The longevity of the game comes from the never ending chase of that perfect run. Look at the leaderboards on Evo. People were still regularly breaking records up until the release of Fusion.

    With the state that this game was released in, its easy to get caught up in focusing on the problems. I have been guilty of that lately too. This game has a lot going for it as well, it has potential to be much more than Evo ever was. It just depends on how much Redlynx brings to the game in the upcoming months...
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  4. #4
    My point is that this game is supposed to be an improvement on Evo, I feel like it's gone backwards and not forwards.

    More features (or so they have planned, we actually have less at present) does not make the game better. This game has been made easier, obviously to sell more copies... but it should be harder!

    The Pit Viper should be more technical than the Phoenix, yet it has been dumbed down and has less capabilities than the Phoenix had. I suppose they have targeted a larger audience and left the pros to make their own challenging tracks, but surely that begins with a more challenging bike.

    I don't think this game is bad, I think it's good, but it's not as good as it should be, and it certainly isn't better than Evo. I don't know if this game will really be the same addictive experience Evo was. I hold it on a pedestal for a reason, the 50 pence wheel aside, it is by far the superior game.
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  5. #5
    Guunners's Avatar Senior Member
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    Originally Posted by jook13 Go to original post
    I guess one of the biggest dissapointments is that these problems carried over to this game.
    I'm also disappointed by some features that were available on Evo and that have simply been removed for Fusion (racing friends ghosts with digital numbers that show our own PB, slow motion on replays, sessions leaderboards, the flag that shows the country, impossibility to search a track by date/tags/downloads/ratings, no 48h feed, no new trials, limited customisation, etc). All those little details are a lot when they are combined.

    Yes Evo has bugs but I don't think it has as many as Fusion. According to Ret there still are broken replays. There is also a bug on Fusion that doesn't save the score when you finish a track. Tire glitches are even worse than Evo in my opinion. Nobody enjoys tire glitches. On Evo we had to deal with them, we didn't have the choice. The community asked for years to fix the tire glitches, that never happened on Evo. Ok so at least we hoped it woud be fixed on Fusion, rather than that we have FMX that "don't affect the speedrun gameplay", and the glitches are more recurrent.

    Originally Posted by xMotionSickness Go to original post
    My point is that this game is supposed to be an improvement on Evo, I feel like it's gone backwards and not forwards.
    This.
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  6. #6
    Originally Posted by xMotionSickness Go to original post
    The bikes: dislike them compared to Evo bikes. The new Scorpion is okay but the new Phoenix is boring. It feels like it's intended for the same style of tracks the Scorpion is intended for, the casual, full-throttle and easy tracks with no real technicality. I love the Evo phoenix, it was made with difficulty in mind, the new one is not.
    Summary: Pit Viper is way more casual than the Phoenix, less technicality, more brute force. I don't like it. Phoenix was way better.

    The tracks: similar point to the one I made about the bikes, the tracks feel dumbed down. I actually enjoyed those tricky obstacles which had you faulting 100 times in a row before you achieved it. Where's the challenge gone in Fusion, it was so easy, I flew through the game.
    Summary: Fusion tracks are dumbed down and lacking challenge.
    i feel exactly the same way about the viper and most of the tracks in general, boring.
    its like they intentionally made single player easier, barely any technical tracks.
    Evos crash country also had way more easy tracks than hards, but at least there were some technical mediums and you had cool timesavers on every track.
    Hards & extremes were exceptional quality imo in Tevo. In fusion they are just decent, nothing more. but above all: Boring.

    Fusion is a good game, but it pales in comparison to Evo and thats a shame. Big step backwards.
    i currently have 39 hours into Fusion. Im not giving up yet, but i really dont see myself playing this even half as much as Evo.
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  7. #7
    Yea I don't really have anything to do, apart from playing for a couple hours 3 days ago I haven't actually played Fusion apart from watching replays then getting off it. Not as much replay value in it, the tracks have the best lines out of all the trials game overall so I'm happy with that but with the coffin times there and no multiplayer/TC stuff like monthly track challenge and RL picks etc, nothing for me to do on the game.
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  8. #8
    Originally Posted by NSPIV Go to original post
    tracks have the best lines out of all the trials game overall so I'm happy
    No way! IMO
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  9. #9
    Venomz is smokin that good sh1t.
    Dont be stingy bro, puff puff pass!
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  10. #10
    Camzarcar's Avatar Senior Member
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    I hate on fusion a lot, but I find speedrunning a bit more interesting for some reason...idk why, maybe because the game is new....and I agree about the lack of technicality in meds/hards, I'm neutral on that. And whilst I agree with NSP about the driving lines for the most part, even though that's the case, I agree in that a lot of the tracks are boring, there's not really a distinctive feature to each track even though they're certainly a lot different.

    So I have contradicting views...not sure why. Still, of course evo is better, I don't think fusion will ever be better than evo, and even if it does become better, the nostalgia factor will always take over. But regardless, I appreciate fusion because it gives me something else to do.
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