And there we have the problem =D If I am right when you deactivate the OPE the plain will have the speed cero because you just changed the position of the object not its speed. so if you turn of the OPE it will have no speed at all, but you want it to continue flying. when you aply a force to go imidiatly to the speed you want you will have to set the force to an infinate power otherwhise the plain will stop and than regain speed. With a normal force there is no possibility to imidiatly get an object to a specific speed.Originally Posted by MonkyCMonkeyDo Go to original post
I found a better example: you want to shoot a canon ball at something and dont want it to slowly build up its speed but just start with a specific speed.
Well using any force as you say yourself you can't ever get it starting at a specific speed. So perhaps lets stick with an OPE the whole way through? What we have talked about with the ball will do just that, instantly start it at that velocity.Originally Posted by ChillyBilli Go to original post
With the plane you could tie in the Y value to a variable data source and at the point you want it to crash have that data source starting at the 'cruising height' then slowly lowering > lowering fast. Could also add object rotation in that way. Both examples I would say are achievable and easiest through OPE
Technically no, but you could create the illusion it had using other meansOriginally Posted by ChillyBilli Go to original post![]()
I wonder if you could make a copy of the plane, OPE it along your flight path until a specific point where you make it disappear out of view in the same tick as using that things to replace it as a real physics object travelling at speed?Originally Posted by ChillyBilli Go to original post
P.s. I still think you should add a horizontal force to one wing to make it start spiraling out of control as it crashesThat would look so cool :P