1. #1
    RinoTheBouncer's Avatar Senior Member
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    How does the law work in AC games?

    OK, now this isn’t a very serious thread but I always kept wondering if the guards in real life at that time period were a**holes or the game is just exaggerating for the sake of it?
    I mean seriously, how does that law work in AC games? why is climbing on rooftops not ok? why should I be killed on sight if I climbed a rooftop after a few warnings? why am I being killed for stealing? killed for pushing a guard while running, unintentionally? like why should I die for the silliest things out there?

    Before I even attempt to attack, they’re take out their swords and attack me... so does that law in that time periods rewards every “wrong” with death or what? and suddenly one guard chasing you from a rooftop turns to a whole army chasing after you. Did they have walkie-talkies to report me to everyone else? hell forget that, is it even worth it an army of 15 guards is chasing after one guy for being on a rooftop or pushing a guard?

    I know some elements are added to the games for the sake of gameplay but lets be realistic...
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  2. #2
    cawatrooper9's Avatar AC Forum Moderator
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    Honestly, I never thought about that before. It's kind of silly that climbing on a roof in twelfth century Damascus yields basically the same police action as climbing on top of a house in eighteenth century Boston.
    Remember the side missions in AC1 where you could save townspeople in order to access local civilian aid? These people were often under attack for thievery, and it seemed like the guards were going to straight up kill them. However, if you listened to the dialogue, you could hear phrases such as "I'll have your hand for that!" (I heard these pretty much every minute or so, because I rarely bothered completing these side missions).
    So, I guess, there is a variety of punishments, but the guards usually just defer to murdering criminals in the streets.
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  3. #3
    I-Like-Pie45's Avatar Senior Member
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    I don't know

    the people who program the animus are probably just jerks
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    SixKeys's Avatar Senior Member
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    I think it can be justified in the context of each game, except maybe for AC2. In all the other games, there was some major conflict going on - various crusader factions fighting amongst each other, Redcoats vs. Patriots, Byzantines vs. Ottomans, pirates vs. the Crown. It makes sense that the law enforcement would want to keep anything to a minimum that might be cause for alarm among the general populace. You've got some suspicious sightings of a man armed to the teeth running across rooftops in a war-torn city? If people get it in their heads that there are thieves and murderers running loose during a time of warring factions and the law isn't doing anything about it, it could send the citizens into a panic and create anarchy.

    AC2/ACB are the only games where this reasoning can't apply, as Italy during Ezio's youth was relatively peaceful, even under Cesare. The only explanation I have is that considering how many thieves there were in each city (heck, they even had their own guild), people would naturally assume that someone running on the rooftops could be a cat burglar.

    And really, it's not so strange no matter how you look at it. Even today people will get concerned if they see someone performing dangerous tricks on rooftops. They might call the cops just to make sure the person doesn't hurt themselves. I'm no expert on the law in various countries, but I would imagine parkour is technically illegal in most places since it's so easy to get yourself killed. If the cops don't intervene, it's probably only due to lack of resources, just like how you're unlikely to get arrested for jaywalking.
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  5. #5
    I guess, for the most part, it's because they recognize that it's the Assassin on the posters (the ssi starts at suspicious, then when they recognize you they're like "It's you!"). Maybe they wouldn't have been so extreme if it was a regular person.

    The rooftop archers probably draw their bows to intimidate you but if it was a normal civilian they wouldn't have fired the arrow. I think the devs just didn't bother to program the guards so that they don't attack couriers.
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  6. #6
    I-Like-Pie45's Avatar Senior Member
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    No one calls the cops

    Its part of the herd mentality

    Someone else is going to do it, why go through the trouble yourself
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  7. #7
    RinoTheBouncer's Avatar Senior Member
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    Originally Posted by cawatrooper9 Go to original post
    Honestly, I never thought about that before. It's kind of silly that climbing on a roof in twelfth century Damascus yields basically the same police action as climbing on top of a house in eighteenth century Boston.
    Remember the side missions in AC1 where you could save townspeople in order to access local civilian aid? These people were often under attack for thievery, and it seemed like the guards were going to straight up kill them. However, if you listened to the dialogue, you could hear phrases such as "I'll have your hand for that!" (I heard these pretty much every minute or so, because I rarely bothered completing these side missions).
    So, I guess, there is a variety of punishments, but the guards usually just defer to murdering criminals in the streets.
    I agree with you.

    I do remember the dialogues between guards and thieves in AC1. But I’m just surprised that future games removed that and now they’re just trying to kill me whether what I’ve done is worth it or not. Maybe it’s because they do recognize me from posters but still, even before the posters and when I’m incognito and the guards in streets do not recognize me, I get hunted for climbing a rooftop and it doesn’t matter if it’s a regular building or a castle.

    It’s just weird. I know it may be done for gameplay purposes but I had hoped there would’ve been some sense in gameplay too.
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  8. #8
    ze_topazio's Avatar Senior Member
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    In this day and age if you see someone climbing a building you might think it may be one of those crazy free-runners or something, in the past if you saw someone climbing a building, you could be sure that man was up no good, what good citizen casually climbs buildings and walks on the roofs?
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  9. #9
    GunnerGalactico's Avatar Senior Member
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    Another thing I've noticed in AC1, the guards also chase you for walking fast or running ( high profile ). I suppose if were not up to no good or behaving suspiciously... there's no reason to be in a hurry and make the guards wary of you. In medieval times, the guards usually apprehend criminals by luck, there was no proper legal system... but the consequences were very severe if criminals were caught red-handed.
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  10. #10
    Hans684's Avatar Senior Member
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    Originally Posted by RinoTheBouncer Go to original post
    OK, now this isn’t a very serious thread but I always kept wondering if the guards in real life at that time period were a**holes or the game is just exaggerating for the sake of it?
    I'm sure a lot of people abused their power back in the day, including guards.

    I mean seriously, how does that law work in AC games?
    I think you meant to say; "how does the law work?".

    Why is climbing on rooftops not ok?
    Why is it supposed to be ok? Ok, lets be realistic. Is climbing all over rooftops considered "normal"? Is climbing all over the rooftops with weapons and in weird robes "normal"?. People use don't run all over rooftops when they go for shopping, do they?

    Why should I be killed on sight if I climbed a rooftop after a few warnings?
    Key words here are rooftops(multiple number) and warnings(same), now what happens when people don't do as their told, they get punished. How? That depends on time and place, the law doesn't work the same as it did hundred years ago.

    Why am I being killed for stealing?
    Cause and action. You did a crime(again time and place(modern vs X years ago)), that crime is the cause you are being punished for. Just like money is the cause you committed the crime and the action is you stealing it. Your cause(money) made you steal(cause/action) and stealing is a crime so you get punished(action).

    Killed for pushing a guard while running, unintentionally?
    Power abuse, people and cause and action.

    Like why should I die for the silliest things out there?
    Power abuse, people and cause and action.

    Before I even attempt to attack, they’re take out their swords and attack me... so does that law in that time periods rewards every “wrong” with death or what?
    If some one pulls out a gun/sword, do you expect them to get out of it with a warning? The person is becoming a treaty that needs to be taken care of.

    And suddenly one guard chasing you from a rooftop turns to a whole army chasing after you.
    They are using an ability called screaming, it can do all kinds of thing in a city full of guards around every corner.

    Did they have walkie-talkies to report me to everyone else?
    Good one.

    Hell forget that, is it even worth it an army of 15 guards is chasing after one guy for being on a rooftop or pushing a guard?
    Screaming, power abuse, people and cause and action.

    I know some elements are added to the games for the sake of gameplay but lets be realistic...
    I am.
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