1. #1

    Missed opportunities

    So far, I'm very impressed with how tight the game's free to play mechanisms are.
    However, there is still room for improvement. Here's what I think would make this game even better.

    - As of now, fusing items just requires a truckload of lesser items, nothing more. I think I speak for everyone when I suggest fusing items should cost coins and include a waiting period. As it is now, it feels way too kind to those pesky non-convertees. We can't have that, can we now? For reference, I reckon 100 hours for fusing a tier 5 item and 50.000 coins should do the trick, as well as bring this exciting game element more in line with the rest of this beautifully designed game. Apply diamond skipping formula as needed and scale down for tier two to tier four items.

    - Concerning upgrading the bikes, I find it rather unrealistic that they still can be used for racing whilst being upgraded. They should be locked from usage until the upgrade is completed. This would also give an incentive to spend more diamonds. Players love spending diamonds.

    - The slot machine's cool down time does not increase when it levels up. This does not properly reflect the increased value of potential prizes that come with it. The slot machine also seems to give out actual prizes every now and then, instead of just experience for itself.

    - Restarting a track doesn't use up any additional fuel. Need I even go into more detail on this one? All I can say that I'm not entirely sure whether it's a glitch that slipped through QA or not.

    - I also think the game lacks variation in in-game currencies. Diamonds, coins and fuel, that's it? That's only one more than can be found in common free to play titles! Alright, make that four, because we all know that time is money. Still, I'm sure you could come up with something new and exciting for players to trade their parents' cash for.

    Right now, when it comes to best F2P implementation in a mobile game, critics all over the internet only see Trials Frontier as a runner-up to EA's Dungeon Keeper or tied with it, at best. I honestly believe you can top them.
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  2. #2
    Very true. But you've got to appreciate that Red Lynx/ Ubisoft have limited resources. In the credits there is listed only one Monetisation Designer, while there are four regular designers, and four level designers. That's a very uneven split. For a game to compete seriously you'd need at least as many monetisation designers as level designers. So I think they actually did quite well given how small their monetisation department was.
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  3. #3
    xzamplez's Avatar Senior Member
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    Mar 2014
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    This thread isn't sarcastic enough.

    The employee who is in charge of the monetization design, is coincidentally the same one who said changing the clock would "break the game". Coincidentally.
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  4. #4
    xitooner's Avatar Senior Member
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    Today, Ubisoft and RedLynx take Trials Frontier to the next level; leaving the relatively unobtrusive "free to play" model behind in order to implement its natural evolution: the "fee to save" model!

    Consumers rejoice! The benefits this brings to gameplay:

    - you can play all you want; all the time. having the game actually record your progress, well . . . that's optional.

    - They start easy on Tier1 tracks, it's a straightforward transaction; a few gems to record the fact that your score improved. Gems aren't real, so no big deal, right?

    - For Tier2, they add the "déjà vu" wheel to the end of each track; you must first earn the right to save your progress by spinning to hit that tiny gem slice on the wheel. If not. . . Then you can try again. It's just time after all.

    - For Tier3, RL turns the gem a cheery red to signify the actual blood you must donate to save your progress. No need for in-game wait times to add to the "challenge".... at 2 pints a track you will be fainting regularly.

    - Think ANBA is a stupid name? Well, it's just a placeholder until you earn the right to "personalize" the game by giving up your first-born child, at which time ANBA receives their name and you get the privilege of having your own progeny allow you to play those tracks.... Trials Frontier is a game for the whole family!
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  5. #5
    Originally Posted by xitooner Go to original post
    Today, Ubisoft and RedLynx take Trials Frontier to the next level; leaving the relatively unobtrusive "free to play" model behind in order to implement its natural evolution: the "fee to save" model!

    Consumers rejoice! The benefits this brings to gameplay:

    - you can play all you want; all the time. having the game actually record your progress, well . . . that's optional.

    - They start easy on Tier1 tracks, it's a straightforward transaction; a few gems to record the fact that your score improved. Gems aren't real, so no big deal, right?

    - For Tier2, they add the "déjà vu" wheel to the end of each track; you must first earn the right to save your progress by spinning to hit that tiny gem slice on the wheel. If not. . . Then you can try again. It's just time after all.

    - For Tier3, RL turns the gem a cheery red to signify the actual blood you must donate to save your progress. No need for in-game wait times to add to the "challenge".... at 2 pints a track you will be fainting regularly.

    - Think ANBA is a stupid name? Well, it's just a placeholder until you earn the right to "personalize" the game by giving up your first-born child, at which time ANBA receives their name and you get the privilege of having your own progeny allow you to play those tracks.... Trials Frontier is a game for the whole family!

    I lulz'd so hard
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  6. #6
    This thread is all win!
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