1. #11

    Patch download issue

    I just recently bought this game after a long time of excitement since I played the previous one. But whenever I try to download the patch for the game it keep giving me this error message, "Uplay is unable to start your download. Check that you have an active internet connection and sufficient space on your harddrive then try again." I don't know if this is something wrong with the patch itself or if it's just a problem with Uplay. However i'm 100% sure that I have an active internet connection and enough space on my harddrive. If anyone is familiar with the issue and know a way to fix it, please tell me how or atleast point me to the right direction to do so. It would be much appreciated.
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  2. #12
    En0-'s Avatar Trials Developer
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    Hello,

    You can contact the customer support (information here: http://forums.ubi.com/showthread.php...ror-READ-FIRST )
    They have processes to trouble shoot this kind of issue.

    Let me know if you're still stuck.

    Cheers,
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  3. #13
    Feedback for PC platform

    (1) Replay speed is same as normal speed except the sound
    (2) The fender of the backwheel is always in the way (irritating when u need it)
    (3) The backwheel is to slippery, ( when fendergrab it slips to easy off)
    (4) pit viper is to bouncy

    It is very neccesary to also look into the bikes, they need improvement. especialy the pit viper
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  4. #14
    En0-'s Avatar Trials Developer
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    Hello,

    1) Thanks, we'll check that.
    2/3/4) We won't touch the bikes, they are designed for the tracks, existing replays work with this tweaking. Nothing fundamentally wrong with the bikes. It just takes time to adapt and tame them properly.

    Regards,
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  5. #15
    Thank you for responds En0_

    Beside some glitches and no multyplayer fusion is a great game.
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  6. #16
    En0-'s Avatar Trials Developer
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    Multiplayer is coming
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  7. #17
    Originally Posted by En0- Go to original post
    existing replays work with this tweaking.

    Regards,
    If this is the case why do the coffin runs still work? From my understanding the replays only work from saved controller movement. As the coffin was physics based, surely after it was fixed all the coffin runs would be broken as in the replay they wouldn't be going as far as they did before the coffin fix? Really confusing for me because as far as I'm aware if anything to do with the physics, even the slightest thing is changed, the replay breaks, so why are coffin runs still working?
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  8. #18
    En0-'s Avatar Trials Developer
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    I honestly don't know
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  9. #19
    IBlubbiI's Avatar Member
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    Any news on fixing the lag in sp tracks?

    I would love to go for good times on them again, but some tracks (hornets nest, eden, winter getaway, way of the machine, devils beak and i bet alot of the original tracks aswell (havent tested them all, but for example covert ops is running with 20fps and less on some parts)) are just lagging so bad that i dont even bother trying.

    It rly is no fun to play them in this state, and for my feel, the inputs are not getting 100% converted when the track is lagging.

    It is 100% not my Pc, because i was able to play every track fluently on high settings before the patch. Now i have all the settings down to minimum, antialiasing disabled and it still is lagging.

    Fast forward in replay makes my game go to 30 fps and is not faster than normal view.

    I hope this can be fixed soon
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  10. #20
    MrGRiMv25's Avatar Member
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    I'm getting major lag as well since the latest patch whereas it was perfectly smooth before, it's especially bad on the DLC tracks - almost unplayable in places.

    Changing settings doesn't help either.

    Specs are: FX6300 / 4GB DDR3 1600 / GTX 760 2GB
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