I've added a new tutorial: Use the B Button as Controller Input.
This one is intended for skill games that don't use the bike or rider. It lets you use the B button pretty much like any other controller button (but only up to 500 times, since the fault limit still applies.)
Is it time to maybe add video tutorials to this thread? IMO they are easier to understand than the flow charts, altho they are still helpful of course. Until I get a chance to make the google doc, here is a video tutorial how to make grid movement and game area constraints.
I want to make something with a character that moves with an OPE. I have the controllable character, but I'm not really sure how to make barriers the character can't move through. Im thinking along the lines of Telixion's creature time. Or something better.
Can anyone explain it to me, or show me a video?
you can use an area trigger for your boarders
you connect a state event(off) to the trigger(on hit), this one will disable the set event that will make you move towards the area trigger
have a second state event(on) to turn it back on
the set event can be replaced with the things that make your character move
because there are several ways to make an ope based character
activate the physics of your game character so it can activate the trigger
in the area trigger uncheck "disable after hit" and in "activate by" select your game character do this for all your walls