1. #321

    Re: Visual Flowchart Editor Tutorials {34} and counting...

    It kinda works . I'm inexperienced with filters. I have the collision in place. The filter is set that when the velocity is greater than 8 on true, the OPE to move the collision away is off. On false, it's set to move and drop you. However, this is not working. like so much of my logic, it's seems right to me, but it never works.
    Share this post

  2. #322
    dasraizer's Avatar Senior Member
    Join Date
    Apr 2014
    Location
    UK, Isle of Wight
    Posts
    1,195

    Re: Visual Flowchart Editor Tutorials {34} and counting...

    what about switching it to decoration only when the bike speed is too small, saves an ope and a bunch of other code.
    Share this post

  3. #323

    Re: Visual Flowchart Editor Tutorials {34} and counting...

    Originally Posted by dasraiser
    what about switching it to decoration only when the bike speed is too small, saves an ope and a bunch of other code.
    Two things, one, thought about that...how do I do that? Variation event just changes the shape, not the physics type. Two, the trouble I'm having is getting the filter to do what I want it to do, so id have the same problem with the decoration only as well. I can't make it do what I want when the speed is in a certain state, though I thought my filter, state events, and OPE were wired properly.
    Share this post

  4. #324

    Re: Visual Flowchart Editor Tutorials {34} and counting...

    K, it's Workin now, thank you.
    Share this post

  5. #325

    Re: Visual Flowchart Editor Tutorials {34} and counting...

    Originally Posted by Stllbreathnbuty
    Originally Posted by dasraiser
    what about switching it to decoration only when the bike speed is too small, saves an ope and a bunch of other code.
    Two things, one, thought about that...how do I do that? Variation event just changes the shape, not the physics type. Two, the trouble I'm having is getting the filter to do what I want it to do, so id have the same problem with the decoration only as well. I can't make it do what I want when the speed is in a certain state, though I thought my filter, state events, and OPE were wired properly.
    tie the advanced physics to a variable datascource, 3 is decoration only 0is default, use a set event to make it 3 or just the number you want
    Share this post

  6. #326
    Morfyboy's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    UK
    Posts
    8,183

    Re: Visual Flowchart Editor Tutorials {34} and counting...

    How do i take a snap shot(photo) at the end of a track, and also how do i freeze the biker n bike??
    Share this post

  7. #327

    Re: Visual Flowchart Editor Tutorials {34} and counting...

    Originally Posted by Morfyboy
    How do i take a snap shot(photo) at the end of a track, and also how do i freeze the biker n bike??
    First part I assume you mean taking a pic of the end of the track when the rider is there, and idk know. Second, to freeze bike and rider on command use set value events connected to data sources for the frozen setting on the bike and rider. 0 is unfrozen, 1 is frozen.
    Share this post

  8. #328
    Morfyboy's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    UK
    Posts
    8,183

    Re: Visual Flowchart Editor Tutorials {34} and counting...

    Yeah..i cant seem to get the end game snapshot like on the ninja track in game in the extreme...
    Share this post

  9. #329

    Re: Visual Flowchart Editor Tutorials {34} and counting...

    Originally Posted by Morfyboy
    Yeah..i cant seem to get the end game snapshot like on the ninja track in game in the extreme...
    Sent you a party invite earlier, could have explained it all if you had seen it! lol
    Share this post

  10. #330
    Morfyboy's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    UK
    Posts
    8,183

    Re: Visual Flowchart Editor Tutorials {34} and counting...

    Yeah sorry man..im signed in,on the game,but not always at the screen..hardly at all today...ill catch up wv ya...kids hav been so time consuming this holiday...
    Share this post